[1.6.5] Mecharachnid has no ammo left.
Posted: Fri Dec 20, 2019 8:42 pm
I started playing annihilator in 1.6.4 with skeleton, here is mecharachnid https://te4.org/characters/26952/tome/8 ... 9daca5ede0
and character itself https://te4.org/characters/26952/tome/b ... c854552b92
Now issue is that spider stops shooting its double steamguns, you can see it has 17/17 ammo, but shoot talent is disabled and message says "You do not have enough ammo left!".
When I replace ammo, it shoot talent becomes active but after (presumably capacity shots) it becomes unavailable again. I think this was not the case before in 1.6.4 also I recently took adept prodigy, which makes some global changes in main character.
Not sure if it happened back in 1.6.4 but I think not, I just noticed it in 1.6.5. Doesnt matter if spider is in assault or armament mode.
Pretty much renders mecharahnid useless damage sink, with no damage output.

and character itself https://te4.org/characters/26952/tome/b ... c854552b92
Now issue is that spider stops shooting its double steamguns, you can see it has 17/17 ammo, but shoot talent is disabled and message says "You do not have enough ammo left!".
When I replace ammo, it shoot talent becomes active but after (presumably capacity shots) it becomes unavailable again. I think this was not the case before in 1.6.4 also I recently took adept prodigy, which makes some global changes in main character.
Not sure if it happened back in 1.6.4 but I think not, I just noticed it in 1.6.5. Doesnt matter if spider is in assault or armament mode.
Pretty much renders mecharahnid useless damage sink, with no damage output.