[1.6.4] Ancestral Life granting way too much energy?
Posted: Tue Dec 10, 2019 8:22 pm
I've been noticing that some of my characters seem too be getting way to many actions compared to cooldown decrements and enemy actions. ...and I think it's a bug in Ancestral Life.
Shouldn't that second line be something along the lines of the following?
Is there a test case that examines this talent's behavior that can be inspected for correctness?
Code: Select all
local amt = (heal / 100) * (t.getTurn(self, t) * game.energy_to_act)
self.energy.value = game.energy_to_act + amt
self.energy.value = math.min(self.energy.value, game.energy_to_act * 2)
Code: Select all
self.energy.value = self.energy.value + amt