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Mutated Hand/Dream Crusher retain old weapon mastery scaling

Posted: Wed Dec 04, 2019 3:32 am
by whitelion
Weapon masteries in 1.6 were changed to give a flat 30 phys power and higher +dam% scaling with level compared to 1.5.

Mutated Hand (weapon mastery for tentacle) and Dream Crusher (weapon mastery for Dreamsmith's hammer) give flat 30 phys power but retain the old lower +dam% scaling with level from 1.5.

This may be intentional rather than a "bug" or oversight, but I am curious to know why these are different, if that was in fact what was intended.

Re: Mutated Hand/Dream Crusher retain old weapon mastery sca

Posted: Sun Dec 29, 2019 6:05 pm
by Steven Aus
Yeah.