Mutated Hand/Dream Crusher retain old weapon mastery scaling
Posted: Wed Dec 04, 2019 3:32 am
Weapon masteries in 1.6 were changed to give a flat 30 phys power and higher +dam% scaling with level compared to 1.5.
Mutated Hand (weapon mastery for tentacle) and Dream Crusher (weapon mastery for Dreamsmith's hammer) give flat 30 phys power but retain the old lower +dam% scaling with level from 1.5.
This may be intentional rather than a "bug" or oversight, but I am curious to know why these are different, if that was in fact what was intended.
Mutated Hand (weapon mastery for tentacle) and Dream Crusher (weapon mastery for Dreamsmith's hammer) give flat 30 phys power but retain the old lower +dam% scaling with level from 1.5.
This may be intentional rather than a "bug" or oversight, but I am curious to know why these are different, if that was in fact what was intended.