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1.6.4 Miasma Engine
Posted: Thu Nov 28, 2019 7:53 am
by GlassGo
...doesn't always inflict additional acid damage.
At least it looks like that on screen.
Also when using Lightning Web, in real fight mobs almost always aren't affected by Miasma on that first turn - but I guess that's just energy shenanigans aka mechanics.
Miasma Engine stacks starts from 0 - thus you actually need 6 turns to get all 5 stacks. Works as intended?
Re: 1.6.4 Miasma Engine
Posted: Thu Nov 28, 2019 8:00 am
by GlassGo
Also description of Smogscreen has line "increased by % per increased radius stack" which does't make sense to me - "radius" seems to be excessive.
Re: 1.6.4 Miasma Engine
Posted: Thu Nov 28, 2019 8:22 pm
by smithfield
Faced a rare with this skill. Killed it and then its turret.
In the process a 'acid' particle effect was attached to my main player actor.
And it stayed. I left the zone and the visual effect stayed.
I saved and restarted and it stayed.
Not sure what the sequence is for triggering,
it was a longish fight and I had one eye on the door the whole time.
I wish I could be more precise, but I haven't much experience w/ the new stuff.
Re: 1.6.4 Miasma Engine
Posted: Sun Dec 01, 2019 4:09 pm
by Razakai
Miasma's acid damage only procs from the first attack per turn.
The stacks starting at 0 seems odd, changed that for next patch.
The web thing is yeah, probably just weirdness with energy etc.
Smogscreen tooltip is incorrect - this refers to an old version of Miasma that increased in radius with # of stacks. Fixed that for next patch.
I can't see anywhere that would add a particle. If you get it again, please screenshot and post it - might be another effect doing it perhaps.
Re: 1.6.4 Miasma Engine
Posted: Mon Dec 02, 2019 12:06 am
by GlassGo
But the point of the screen that it's exactly two turns, I used numpud button 5 to skip it.
Still, I guess that somehow for my character and Miasma Engine it was the same turn right?