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[1.6.1] Broken 1.6 save, black screen on game start

Posted: Tue Nov 19, 2019 3:32 am
by recohere
The relevant context and snippet from te4_log.txt.

Code: Select all

Loading tile from tileset	/data/gfx/talents/antimagic_shield.png
[ONLINE PROFILE] connected to channel	global
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/gloom.png
Loading tile from tileset	/data/gfx/talents/surge.png
Loading tile from tileset	/data/gfx/talents/stalk.png
Lua Error: /data/timed_effects/other.lua:1935: bad argument #1 to 'pairs' (table expected, got nil)
	At [C]:-1 
	At [C]:-1 pairs
	At /data/timed_effects/other.lua:1935 long_desc
	At /mod/class/uiset/Minimalist.lua:1154 handleEffect
	At /mod/class/uiset/Minimalist.lua:1360 displayBuffs
	At /mod/class/uiset/Minimalist.lua:2012 display
	At /mod/class/Game.lua:1900 
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
[ONLINE PROFILE] current character 	Dwursed the level 50 Dwarf Cursed
[Discord] updating state: "High Peak (7)" / "Lvl 50 Dwarf Cursed" / default / cursed
[ONLINE PROFILE] connected to channel	tome
[MUSIC] loading	Through the Dark Portal.ogg	sound "/data/music/Through the Dark Portal.ogg" : <static>
[MUSIC] playing	Through the Dark Portal.ogg	sound "/data/music/Through the Dark Portal.ogg" : <static>
Lua Error: /data/timed_effects/other.lua:1935: bad argument #1 to 'pairs' (table expected, got nil)
	At [C]:-1 
	At [C]:-1 pairs
	At /data/timed_effects/other.lua:1935 long_desc
	At /mod/class/uiset/Minimalist.lua:1154 handleEffect
	At /mod/class/uiset/Minimalist.lua:1360 displayBuffs
	At /mod/class/uiset/Minimalist.lua:2012 display
	At /mod/class/Game.lua:1900 
I can't find these directories, sadly.

Is it worth maintaining any hope that this save will be playable again?

Re: [1.6.1] Broken 1.6 save, black screen on game start

Posted: Tue Nov 19, 2019 6:45 pm
by darkgod
AH SHIT! Sorry.
yes keep it around I'll fix it for 1.6.2 and it should then load fine