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Venomous Ammunition (Technique/Munitions) ignores immunity

Posted: Sat May 18, 2019 4:30 pm
by Umbrall
Venomous munitions does not check poison immunity most of the time. I can send a save if desired but it's pretty easy.

Line 224 of data/talents/techniques/munitions.lua:

Code: Select all

			if self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS) then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end
should be

Code: Select all

			if (self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS)) and target:canBe("poison") then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end

Re: Venomous Ammunition (Technique/Munitions) ignores immuni

Posted: Sat May 18, 2019 5:22 pm
by Cathbald
it's alright, munitions tree is gonna get removed anyway :p