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Character Stuck in "wall".

Posted: Tue Nov 06, 2018 10:24 am
by Osmodius
Advancing through Highpeak in a level 46 Berserker.

Loaded up the game and loaded into what should have been Highpeak (3).

Upon loading a Lua error flashes up, bit it disappeared before I could read it,

Code: Select all

FROM 	/mod/addons/cults/superload/engine/Map.lua	loading previous!
Lua Error: attempt to call a nil value
	At [C]:-1 
	At [C]:-1 
	At [C]:-1 pcall
	At /engine/PlayerProfile.lua:498 waitEvent
	At /engine/PlayerProfile.lua:836 checkBatchHash
	At /engine/Module.lua:996 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:199 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
Wait finished, counted 115, 3090 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
Appears to be the error, according to the log.

Closed game, disabled addons, reloaded. Different lua error:

Code: Select all

Loading savefile 	/save//
Loading savefile 	/save/uthenss/
[PROFILE THREAD] batching CSETs
Lua Error: attempt to call a nil value
	At [C]:-1 
	At [C]:-1 manualTick
	At /engine/Savefile.lua:467 loadObject
	At [string "d={}..."]:136 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:31 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:196 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadReal
	At /engine/Savefile.lua:544 loadGame
	At /engine/Module.lua:1050 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:199 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
FROM 	/mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua	loading previous!
Lua Error: /engine/Object.lua:61: attempt to call method 'hasEntity' (a nil value)
	At [C]:-1 hasEntity
	At /engine/Object.lua:61 loaded
	At /engine/class.lua:510 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:100 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:52 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadObject
	At [string "d={}..."]:196 deserialize
	At /engine/class.lua:501 load
	At /engine/Savefile.lua:462 loadReal
	At /engine/Savefile.lua:544 loadGame
	At /engine/Module.lua:1050 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:199 
	At [C]:-1 dofile
	At /loader/init.lua:217 
[GAMMA] Setting gamma correction using SDL	1.2
Game loads up but my character appears to be stuck "off map". I can pass time but I can't move or use abilities.

Reporting to perhaps help, but also in the hopes my character can be saved!

Re: Character Stuck in "wall".

Posted: Tue Nov 06, 2018 11:18 pm
by HousePet
As usual, you can ask a GM to move you.

Secondly, disabling addons doesn't affect games in progress, unless you do something more, and that is likely to break things.