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Crafstman Eye : incorrect behavior (or description)

Posted: Wed Sep 19, 2018 10:04 pm
by ghostbuster
blacksmith/Crafstman Eye states :

Code: Select all

You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work.
This grants %d armour penetration and %d%% critical strike multiplier.
At talent level 5, you can also fight stealthed and invisible creatures without penalty.
while the code is

Code: Select all

        name = "Craftsman's Eye", short_name = "CRAFTS_EYE",
        type = {"steamtech/blacksmith",4},
        require = str_steamreq4,
        no_npc_use = true,
        points = 5,
        mode = "passive",
        passives = function(self, t, p)
                self:talentTemporaryValue(p, "combat_apr", self:getTalentLevel(t) * 4)
                self:talentTemporaryValue(p, "combat_critical_power", self:getTalentLevel(t) * 5)
        end,
There is no blind_fight set at TL 5 in the talent and nothing in the DLC or standard code mentions CRAFTS_EYE to process it in another way.

Either this should fixed or the description should be modified to be coherent with the actual behavior of the talent.