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Diagonal Tunnel Tileset errors

Posted: Sat Jun 16, 2018 9:50 am
by HousePet
A few tilesets such as the ones used for Ardhungol and the first level of the Temporal Rift are displaying incorrectly when there are diagonally adjacent empty tiles in a field of wall.

Code: Select all

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For example will display three unconnected chambers despite it being walkable.

Re: Diagonal Tunnel Tileset errors

Posted: Fri Jun 29, 2018 8:11 am
by HousePet
Example showing misleading apparently unconnected tunnels that are walkable. (to the left of the character)
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