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Load game hangs at 100%

Posted: Sun May 06, 2018 11:39 pm
by visage
I've got a game on the 10th floor of High Peak that hangs on load, showing 100% on the splash screen. Version 1.5.8.

Looking at the logfile, I see it ends with:

Code: Select all

[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 8B5E tex
*p 40: Uniform: 8: 1406 tick
*p 40: Uniform: 9: 1406 tick_start
*p 40: Uniform: 10: 1406 time_factor
Loading savefile 	/save/madstroozagivintazdingo/
Lua Error: /mod/class/Game.lua:1384: attempt to index field 'party' (a nil value)
	At [C]:-1 __index
	At /mod/class/Game.lua:1384 getPlayer
	At /engine/Savefile.lua:784 md5Check
	At /engine/Savefile.lua:546 loadGame
	At /engine/Module.lua:1050 instanciate
	At /engine/utils.lua:2284 showMainMenu
	At /engine/init.lua:191 
	At [C]:-1 dofile
	At /loader/init.lua:217 
Is this likely to be the fault of one of the many mods I've got installed? Is there something I can do to fix this?

Re: Load game hangs at 100%

Posted: Mon May 07, 2018 2:14 am
by HousePet
I'm not certain, but this sounds like something is missing from the save file.
This would require some careful recreation of the missing data, which is not easy and likely not worth the effort.

Re: Load game hangs at 100%

Posted: Mon May 07, 2018 7:25 pm
by visage
HousePet wrote:This would require some careful recreation of the missing data, which is not easy and likely not worth the effort.
I was afraid that would be the case.

I guess that puts an end to my attempts to beat Madness for a while.