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Game Crashing at Startup

Posted: Wed Apr 19, 2017 12:51 am
by Zesty Crab Legs
I've been playing for the past two weeks. After some windows update yesterday (that took over an hour), I've been getting this on startup:

Image

I've reinstalled the game. I've uninstalled all the addons. I've completely deleted the files in the steam folder for it as well between reinstalls. I've checked the log files but they cut off. I've tried loading it straight from the .exe file. No luck.

Windows 10
Playing through Steam

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 11:29 am
by Dozebom
I have the same problem. Not playing on Steam though.

Notably, I got this problem after an update.

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 12:44 pm
by darkgod
In steam add

Code: Select all

--flush-stdout
to the launch options, this should help with the log cutting, and then show log
In non steam, run the game with option flush logs in the launcher

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 2:09 pm
by Dozebom
With original C:/stuff (I think): everything goes like normal, even when opening the "start new game" game-selecting thing. (You know, the choice between AoA and EoR and AoU'R.) But when I go to actually start the new game, it throws up on my screen and then crashes.

Code: Select all

WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of:	d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.5.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Student\\T-Engine\4.0
	bootstrap
	d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
	d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted:	te4	1	5	3
[ENGINE LOADER] loading engine:	1	5	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0b6ba018	normal
table: 0x0b6ba0a8	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
table: 0x0b6ba0a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b6ba458	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b6ba4e8	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.5
table: 0x0b6ba0a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.5
Loading savefile 	/save/player/
table: 0x0b6ba608	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader	1.5
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 33:18 :: 594
C Map seens texture: 43 (60x60)
loaded room generator	random_room	function: 0x0b7ccf68
[RoomsLoader:init] loaded room:	random_room	function: 0x0b7ccf68
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	center_arrows	11	15
[roomGen] generated room	center_arrows
placed room	center_arrows	at	21	16	with center	26	23
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	inner_cross	10	10
[roomGen] generated room	inner_cross
placed room	inner_cross	at	31	18	with center	35	22
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	cells5	6	13
[roomGen] generated room	cells5
placed room	cells5	at	16	34	with center	18	40
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	cells4	9	10
[roomGen] generated room	cells4
placed room	cells4	at	33	32	with center	37	36
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room generator	simple	function: 0x0c4b2d88
[roomGen] generated room	simple7x11
placed room	simple7x11	at	10	37	with center	13	42
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	weird2	9	9
[roomGen] generated room	weird2
placed room	weird2	at	13	11	with center	17	15
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	cells3	10	8
[roomGen] generated room	cells3
placed room	cells3	at	7	23	with center	11	26
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	broken_room	10	9
[roomGen] generated room	broken_room
placed room	broken_room	at	5	2	with center	9	6
[roomGen] room generator	function: 0x0b7ccf68	is making a room
[roomGen] generated room	simple11x12
placed room	simple11x12	at	23	30	with center	28	35
[roomGen] room generator	function: 0x0b7ccf68	is making a room
loaded room	inner_circle2	9	8
[roomGen] generated room	inner_circle2
placed room	inner_circle2	at	1	16	with center	5	19
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_fox.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_c.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	player/humanoid_human_riala_shalarak.png
table: 0x0b6ba0a8	normal
table: 0x0b6ba0a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0c4f58b8
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1370, 3038 ticks
Command line: 	data\documents\t-engine4-windows-1.5.3/t-engine
Command line: 	--flush-stdout
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	371	after	1
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
Selecting waypoint	35	42	::	stone troll
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: 	te4	1.5.3	tome-1.5.3	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of:	d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2acbfc8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2acc6f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2accc90)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.3	tome-1.5.3	player	true
[ENGINE LOADER] available from teae: 	te4-1.5.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Student\\T-Engine\4.0
	bootstrap
	d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
	d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine:	1	5	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version	tome-1.5.3
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.3-music.team
Mounting additional team file:	/modules/tome-1.5.3-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
	At [C]:-1 
	At /engine/Module.lua:332 parse
	At /engine/Module.lua:358 listBackgrounds
	At /engine/Module.lua:717 
	At [C]:-1 enable
	At /engine/Module.lua:713 loadScreen
	At /engine/Module.lua:947 instanciate
	At /engine/utils.lua:2243 showMainMenu
	At /engine/init.lua:172 
	At [C]:-1 dofile
	At /loader/init.lua:217

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 2:11 pm
by Dozebom
With the C:\thing deleted: the game throws up on my screen on the first button-click - it never asks me whether I want to play AoA or another thing.

Code: Select all

WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of:	d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86LuaVM:
	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.5.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Student\\T-Engine\4.0
	bootstrap
	d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
	d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted:	te4	1	5	3
[ENGINE LOADER] loading engine:	1	5	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
[RESOLUTION] no configured resolution, defaulting to biggest possible: 	1600	900
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] unmounted 	online	from /current-profile
TE4Online starting...[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based

[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
table: 0x0b45bf38	normal
table: 0x0b45bfc8	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b45c058	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0b45c0e8	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
Loading savefile 	/save/player/
table: 0x0b45c208	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 33:18 :: 594
C Map seens texture: 41 (60x60)
loaded room generator	random_room	function: 0x0becbe40
[RoomsLoader:init] loaded room:	random_room	function: 0x0becbe40
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	double_helix	12	6
[roomGen] generated room	double_helix
placed room	double_helix	at	25	33	with center	30	35
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	cells4	9	10
[roomGen] generated room	cells4
placed room	cells4	at	2	5	with center	6	9
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	cells5	6	13
[roomGen] generated room	cells5
placed room	cells5	at	1	26	with center	3	32
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	equal2	9	10
[roomGen] generated room	equal2
placed room	equal2	at	1	17	with center	5	21
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room generator	simple	function: 0x0bf446c0
[roomGen] generated room	simple9x8
placed room	simple9x8	at	26	15	with center	30	18
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	multi_pillar	12	9
[roomGen] generated room	multi_pillar
placed room	multi_pillar	at	26	39	with center	31	43
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	pilar_big	10	10
[roomGen] generated room	pilar_big
placed room	pilar_big	at	15	16	with center	19	20
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	double_y	11	7
[roomGen] generated room	double_y
placed room	double_y	at	37	41	with center	42	44
[roomGen] room generator	function: 0x0becbe40	is making a room
loaded room	inner_circle2	9	8
[roomGen] generated room	inner_circle2
placed room	inner_circle2	at	38	33	with center	42	36
[roomGen] room generator	function: 0x0becbe40	is making a room
[roomGen] generated room	inner_circle2
placed room	inner_circle2	at	40	3	with center	44	6
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0b45bfc8	normal
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0bebed28
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining default channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1411, 2061 ticks
Command line: 	data\documents\t-engine4-windows-1.5.3/t-engine
Command line: 	--flush-stdout
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	379	after	1
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
Selecting waypoint	0	28	::	cave troll
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0b45bfc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.3	tome-1.5.3	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of:	d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 26ec948)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 26ecc70)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread dfda58)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.3	tome-1.5.3	playerLuaVM:	true
	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.3
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Student\\T-Engine\4.0
	bootstrap
	d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
	d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine:	1	5	3	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.3.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.3-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.3-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.3.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
 ** 1.5.3
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version	tome-1.5.3
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.3-music.team
Mounting additional team file:	/modules/tome-1.5.3-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
	At [C]:-1 
	At /engine/Module.lua:339 parse
	At /engine/Module.lua:358 listBackgrounds
	At /engine/Module.lua:717 
	At [C]:-1 enable
	At /engine/Module.lua:713 loadScreen
	At /engine/Module.lua:947 instanciate
	At /engine/utils.lua:2243 showMainMenu
	At /engine/init.lua:172 
	At [C]:-1 dofile
	At /loader/init.lua:217

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 2:14 pm
by Dozebom
Notably, there are a few differences.

Code: Select all

With Original C:\thing
Without C:\thing

Code: Select all

table: 0x0b6ba0a8   normal
table: 0x0b45bfc8   normal

Code: Select all

C Map seens texture: 43 (60x60)
C Map seens texture: 41 (60x60)

Code: Select all

   At /engine/Module.lua:332 parse
At /engine/Module.lua:339 parse
(The other diffs look like repositioned log-bits, or connection login stuff that's not present without my login information.)

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 3:30 pm
by darkgod
Uhhh. Hum
Both of you uninstall and make sure there are NO files left, and then reinstall please

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 4:56 pm
by Dozebom
I've deleted "C:\Users\Student\T-Engine" and "D:\Student Data\Documents\t-engine4-windows-1.5.3". Is that what "uninstalling" means? I couldn't find ToME in the list of "programs that can be uninstalled."

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 5:16 pm
by Dozebom
Huh. Problem mostly solved. It still hangs for a bit every time I start a new game, but last time I waited 10 minutes and nothing happened, and this time it only took 0.5min for it to start working.

...thanks, I guess?

The weird part is that I already did this. Did you make a patch or something?

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 5:33 pm
by Zesty Crab Legs
darkgod wrote:In steam add

Code: Select all

--flush-stdout
to the launch options, this should help with the log cutting, and then show log
In non steam, run the game with option flush logs in the launcher
Pastebin

Logs still get cut off for me.
darkgod wrote:Uhhh. Hum
Both of you uninstall and make sure there are NO files left, and then reinstall please

I've uninstalled and deleted the TalesMajEyeal folder in steam\steamapps\common. No luck.

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 5:56 pm
by darkgod
Hummm
Move away c:/users/FOO/t-engine/ too

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 6:27 pm
by Zesty Crab Legs
Alright. Uninstalled. Again deleted the TalesMajEyal folder in steam. Deleted the T-Engine folder in users. Reinstalled, launched. Still got the "Tales of MajEyal has stopped working" windows error message.

https://pastebin.com/Y4eewKxB

Re: Game Crashing at Startup

Posted: Wed Apr 19, 2017 9:38 pm
by Zesty Crab Legs
Sorry if this is inconvenient for figuring out the exact problem (or maybe it's not?) but I rolled back my computer before this latest windows update and the game runs just fine. Looks like it was the Windows 10 Creators Update, if that helps.

Re: Game Crashing at Startup

Posted: Thu Apr 20, 2017 8:00 am
by darkgod
Uhh strange hum
Please move away te4-web.dll (from the game's install folder) and retry