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Game Crashing at Startup
Posted: Wed Apr 19, 2017 12:51 am
by Zesty Crab Legs
I've been playing for the past two weeks. After some windows update yesterday (that took over an hour), I've been getting this on startup:
I've reinstalled the game. I've uninstalled all the addons. I've completely deleted the files in the steam folder for it as well between reinstalls. I've checked the log files
but they cut off. I've tried loading it straight from the .exe file. No luck.
Windows 10
Playing through Steam
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 11:29 am
by Dozebom
I have the same problem. Not playing on Steam though.
Notably, I got this problem after an update.
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 12:44 pm
by darkgod
In steam add
to the launch options, this should help with the log cutting, and then show log
In non steam, run the game with option flush logs in the launcher
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 2:09 pm
by Dozebom
With original C:/stuff (I think): everything goes like normal, even when opening the "start new game" game-selecting thing. (You know, the choice between AoA and EoR and AoU'R.) But when I go to
actually start the new game, it throws up on my screen and then crashes.
Code: Select all
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
LuaVM: LuaJIT 2.0.2 x86
[PROFILE] mounted online on /current-profile
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0b6ba018 normal
table: 0x0b6ba0a8 normal
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
table: 0x0b6ba0a8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b6ba458 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b6ba4e8 normal
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5
table: 0x0b6ba0a8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.5
Loading savefile /save/player/
table: 0x0b6ba608 normal
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.5
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 2
[Zone:newLevel] dungeon beginning level generation, count: 1
C Map size 33:18 :: 594
C Map seens texture: 43 (60x60)
loaded room generator random_room function: 0x0b7ccf68
[RoomsLoader:init] loaded room: random_room function: 0x0b7ccf68
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room center_arrows 11 15
[roomGen] generated room center_arrows
placed room center_arrows at 21 16 with center 26 23
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room inner_cross 10 10
[roomGen] generated room inner_cross
placed room inner_cross at 31 18 with center 35 22
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells5 6 13
[roomGen] generated room cells5
placed room cells5 at 16 34 with center 18 40
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells4 9 10
[roomGen] generated room cells4
placed room cells4 at 33 32 with center 37 36
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room generator simple function: 0x0c4b2d88
[roomGen] generated room simple7x11
placed room simple7x11 at 10 37 with center 13 42
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room weird2 9 9
[roomGen] generated room weird2
placed room weird2 at 13 11 with center 17 15
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room cells3 10 8
[roomGen] generated room cells3
placed room cells3 at 7 23 with center 11 26
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room broken_room 10 9
[roomGen] generated room broken_room
placed room broken_room at 5 2 with center 9 6
[roomGen] room generator function: 0x0b7ccf68 is making a room
[roomGen] generated room simple11x12
placed room simple11x12 at 23 30 with center 28 35
[roomGen] room generator function: 0x0b7ccf68 is making a room
loaded room inner_circle2 9 8
[roomGen] generated room inner_circle2
placed room inner_circle2 at 1 16 with center 5 19
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/troll_f.png
Loading tile npc/canine_w.png
Loading tile npc/canine_warg.png
Loading tile npc/canine_ww.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/skeleton_mage.png
Loading tile npc/troll_c.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall2_17.png
Loading tile terrain/granite_wall2_16.png
Loading tile terrain/granite_wall2_6.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_7.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_11.png
Loading tile player/humanoid_human_riala_shalarak.png
table: 0x0b6ba0a8 normal
table: 0x0b6ba0a8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0c4f58b8
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 1370, 3038 ticks
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: --flush-stdout
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 371 after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
Selecting waypoint 35 42 :: stone troll
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2acbfc8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2acc6f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2accc90)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
===
Reboot using te4 1.5.3 tome-1.5.3 player true
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version tome-1.5.3
[ENGINE] Switching to turn based
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
At [C]:-1
At /engine/Module.lua:332 parse
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:717
At [C]:-1 enable
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:947 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At [C]:-1 dofile
At /loader/init.lua:217
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 2:11 pm
by Dozebom
With the C:\thing deleted: the game throws up on my screen on the
first button-click - it never asks me whether I want to play AoA or another thing.
Code: Select all
WebCore config: library(d:\student data\documents\t-engine4-windows-1.5.3\te4-web.dll) spawn(d:\student data\documents\t-engine4-windows-1.5.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86LuaVM:
LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] sorted: te4 1 5 3
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
[RESOLUTION] no configured resolution, defaulting to biggest possible: 1600 900
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.2 x86
[PROFILE] unmounted online from /current-profile
TE4Online starting...[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
table: 0x0b45bf38 normal
table: 0x0b45bfc8 normal
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b45c058 normal
Using cached font /data/font/Salsa-Regular.ttf 16
table: 0x0b45c0e8 normal
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found 1.2
Loading savefile /save/player/
table: 0x0b45c208 normal
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 8B5E tex
*p 1: Uniform: 1: 1406 motionblur
*p 1: Uniform: 2: 8B50 texSize
*p 1: Uniform: 3: 1406 tick
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 1406 blur
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 hp_warning
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 8B5E sceneBuffer
*p 3: Uniform: 1: 1406 gamma
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 2
[Zone:newLevel] dungeon beginning level generation, count: 1
C Map size 33:18 :: 594
C Map seens texture: 41 (60x60)
loaded room generator random_room function: 0x0becbe40
[RoomsLoader:init] loaded room: random_room function: 0x0becbe40
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room double_helix 12 6
[roomGen] generated room double_helix
placed room double_helix at 25 33 with center 30 35
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room cells4 9 10
[roomGen] generated room cells4
placed room cells4 at 2 5 with center 6 9
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room cells5 6 13
[roomGen] generated room cells5
placed room cells5 at 1 26 with center 3 32
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room equal2 9 10
[roomGen] generated room equal2
placed room equal2 at 1 17 with center 5 21
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room generator simple function: 0x0bf446c0
[roomGen] generated room simple9x8
placed room simple9x8 at 26 15 with center 30 18
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room multi_pillar 12 9
[roomGen] generated room multi_pillar
placed room multi_pillar at 26 39 with center 31 43
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room pilar_big 10 10
[roomGen] generated room pilar_big
placed room pilar_big at 15 16 with center 19 20
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room double_y 11 7
[roomGen] generated room double_y
placed room double_y at 37 41 with center 42 44
[roomGen] room generator function: 0x0becbe40 is making a room
loaded room inner_circle2 9 8
[roomGen] generated room inner_circle2
placed room inner_circle2 at 38 33 with center 42 36
[roomGen] room generator function: 0x0becbe40 is making a room
[roomGen] generated room inner_circle2
placed room inner_circle2 at 40 3 with center 44 6
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/troll_s.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_c.png
Loading tile npc/canine_w.png
Loading tile npc/troll_f.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/skeleton_mage.png
Loading tile npc/canine_fox.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_8.png
Loading tile terrain/granite_wall2_14.png
Loading tile terrain/granite_wall2_1.png
Loading tile terrain/granite_wall2_11.png
Loading tile terrain/granite_wall2_10.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_5.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_15.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0b45bfc8 normal
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x0bebed28
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1411, 2061 ticks
Command line: data\documents\t-engine4-windows-1.5.3/t-engine
Command line: --flush-stdout
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 379 after 1
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 10
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_FLAME
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_LIGHTNING
Selecting waypoint 0 28 :: cave troll
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 10
table: 0x0b45bfc8 normal
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[MAIN] rebooting lua state: te4 1.5.3 tome-1.5.3 player true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\student data\documents\t-engine4-windows-1.5.3\t-engine.exe
SelfExe gave us app directory of: d:\student data\documents\t-engine4-windows-1.5.3\
LuaVM: LuaJIT 2.0.2 x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 26ec948)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 26ecc70)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread dfda58)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
===
Reboot using te4 1.5.3 tome-1.5.3 playerLuaVM: true
LuaJIT 2.0.2 x86
[ENGINE LOADER] available from teae: te4-1.5.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.3.teae" , } , } __byname={["te4-1.5.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Student\\T-Engine\4.0
bootstrap
d:\student data\documents\t-engine4-windows-1.5.3\\game\thirdparty
d:\student data\documents\t-engine4-windows-1.5.3\\game
[ENGINE LOADER] loading engine: 1 5 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.5.3.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
0==WRITEPATH==allowed== C:\Users\Student\\T-Engine\4.0
1==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\addons\
2==WRITEPATH==allowed== d:\student data\documents\t-engine4-windows-1.5.3\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1600x900 Fullscreen 1600 900 true nil (forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1600 900 from nil nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.5.3.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.5.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.5.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.5.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.5.3 using engine te4-1.5.3
* Module: tome
** 1.5.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = d:\student data\documents\t-engine4-windows-1.5.3\\game\engines\te4-1.5.3.teae
}
[MODULE] booting module version tome-1.5.3
[ENGINE] Switching to turn based
Mounting additional team file: /modules/tome-1.5.3-music.team
Mounting additional team file: /modules/tome-1.5.3-gfx.team
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
Lua Error: attempt to call a nil value
At [C]:-1
At /engine/Module.lua:339 parse
At /engine/Module.lua:358 listBackgrounds
At /engine/Module.lua:717
At [C]:-1 enable
At /engine/Module.lua:713 loadScreen
At /engine/Module.lua:947 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At [C]:-1 dofile
At /loader/init.lua:217
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 2:14 pm
by Dozebom
Notably, there are a few differences.
Code: Select all
With Original C:\thing
Without C:\thing
Code: Select all
table: 0x0b6ba0a8 normal
table: 0x0b45bfc8 normal
Code: Select all
C Map seens texture: 43 (60x60)
C Map seens texture: 41 (60x60)
Code: Select all
At /engine/Module.lua:332 parse
At /engine/Module.lua:339 parse
(The other diffs look like repositioned log-bits, or connection login stuff that's not present without my login information.)
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 3:30 pm
by darkgod
Uhhh. Hum
Both of you uninstall and make sure there are NO files left, and then reinstall please
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 4:56 pm
by Dozebom
I've deleted "C:\Users\Student\T-Engine" and "D:\Student Data\Documents\t-engine4-windows-1.5.3". Is that what "uninstalling" means? I couldn't find ToME in the list of "programs that can be uninstalled."
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 5:16 pm
by Dozebom
Huh. Problem mostly solved. It still hangs for a bit every time I start a new game, but last time I waited 10 minutes and nothing happened, and this time it only took 0.5min for it to start working.
...thanks, I guess?
The weird part is that I already did this. Did you make a patch or something?
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 5:33 pm
by Zesty Crab Legs
darkgod wrote:In steam add
to the launch options, this should help with the log cutting, and then show log
In non steam, run the game with option flush logs in the launcher
Pastebin
Logs still get cut off for me.
darkgod wrote:Uhhh. Hum
Both of you uninstall and make sure there are NO files left, and then reinstall please
I've uninstalled and deleted the TalesMajEyeal folder in steam\steamapps\common. No luck.
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 5:56 pm
by darkgod
Hummm
Move away c:/users/FOO/t-engine/ too
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 6:27 pm
by Zesty Crab Legs
Alright. Uninstalled. Again deleted the TalesMajEyal folder in steam. Deleted the T-Engine folder in users. Reinstalled, launched. Still got the "Tales of MajEyal has stopped working" windows error message.
https://pastebin.com/Y4eewKxB
Re: Game Crashing at Startup
Posted: Wed Apr 19, 2017 9:38 pm
by Zesty Crab Legs
Sorry if this is inconvenient for figuring out the exact problem (or maybe it's not?) but I rolled back my computer before this latest windows update and the game runs just fine. Looks like it was the Windows 10 Creators Update, if that helps.
Re: Game Crashing at Startup
Posted: Thu Apr 20, 2017 8:00 am
by darkgod
Uhh strange hum
Please move away te4-web.dll (from the game's install folder) and retry