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High level Psi Shield draining Psi

Posted: Tue Mar 28, 2017 9:02 pm
by lukep
There's no cap on how much damage it takes for Thermal/Kinetic/Charged shield to gain a point of energy, which can result in it getting negative numbers. Specifically, when self:combatTalentMindDamage(t, 40, 50) is greater than 100, you can recover negative Psi per hit.

Lines 35-37 in data/talents/psionic/absorption.lua:

Code: Select all

local function shieldMastery(self, t)
	return 100-self:combatTalentMindDamage(t, 40, 50)
end