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1.4.8 Time Skip results in game over in presence of clones

Posted: Sat Dec 10, 2016 7:39 pm
by Mankeli
If you have ambuscade or temporal fugue clones up, you get by time skipped and the remaining duration of your clones is shorter than that of Time Skip, your character dies when the clone effect ends. Needless to say this it not good.

I tested this by hitting my main character with time skip myself but I have no reason to believe the same wouldn't happen if an enemy did this.

Shouldn't be too hard to fix since time prison does not have this problem.

Re: 1.4.8 Time Skip INSTANTLY KILLS THE PLAYER CHARACTER

Posted: Tue Dec 13, 2016 4:39 am
by 0player
Please, modify the topic so it's less clickbaity and more informative. For example, "Time Skip results in game over in presence of clones".

1.4.8 Time Skip INSTANTLY KILLS THE PLAYER CHARACTER

Posted: Tue Dec 13, 2016 12:22 pm
by Mankeli
Yeah, well, considering that 1) instant deaths because of bugs are a pretty bad thing in roguelikes and 2) you already said this would be fixed in an earlier thread I think the headline is more than justified to get some attention to this.

But I'll change the headline if it really helps...

http://forums.te4.org/viewtopic.php?f=42&t=45722

Re: 1.4.8 Time Skip results in game over in presence of clon

Posted: Mon Dec 19, 2016 11:41 pm
by darkgod
I'll check on that :) (And not this is entirely different from time prison, time skip removes you from the level, prison does not)