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Out of Phase
Posted: Thu Nov 24, 2016 5:29 pm
by Tryble
I've attached a screenshot of a phase door rune's out of phase buff in two scenarios.
It's the same character, gear, rune. But the top one was cast in the Sher'tul fortress, the behavior of the second one appears when cast anywhere else.
There doesn't seem to be any reason I can find for the inconsistency.
Affected character
here.
Re: Out of Phase
Posted: Fri Nov 25, 2016 1:38 am
by Patashu
Is it a rune of the wizard/etc? Maybe your stats changed between the two castings.
Re: Out of Phase
Posted: Fri Nov 25, 2016 2:58 pm
by Tryble
It is, but I casted it, let it wear off, and immediately moved to a new zone and recasted. There is no change in the character.
Even more interestingly, casting in the fortress gets the top result, and then traveling out of the for while the buff is still active changes it to the second the first turn you take a step.
Pretty weird.
Re: Out of Phase
Posted: Sat Dec 03, 2016 8:47 pm
by Mordy
Is it possible that the anti teleport effect in the fortress is implemented like, you teleport, then the map teleports you back from where you started, in essence causing the buff to proc twice?
Re: Out of Phase
Posted: Sun Dec 04, 2016 4:34 pm
by Tryble
Naw. The giant numbers resulting from the fortress version are the actual correct numbers, resulting from phase door rune + a buttload of 'teleport bonus' kinds of items.
At this point I just think that it's meant to be capped but isn't in the fort for whatever reason. I have enough equipment on that character to get those numbers over 100%.
Re: Out of Phase
Posted: Sat Dec 17, 2016 11:42 pm
by Tryble
Probably my last post here, but I found another relevant and interesting bit of info: The limitation kicks in only if enemies are nearby. During my necro run I realized that in a clear corner of the map, I was freely able to use massively jacked-up out of phase so long as it didn't teleport me near any living enemies.