Prodigy: "Worldly knowledge" doesn't display a category.
Posted: Fri Sep 16, 2016 7:15 am
Greetings.
I'm been playing an adventurer class and have run into a strange bug when trying to use the prodigy "Worldly Knowledge".
After taking the prodigy and closing the talent upgrade window, a new window opened asking which category I'd like to select.
However this window was empty and ToME didn't respond to any other keyboard or mouse input.
(The game wasn't frozen though, music and animation continued.)
Not sure what is causing this bug maybe it has something to do with the Adventurer already having the categories in a locked state?
My understanding was that this prodigy unlocks the category so even then it should display them since they are locked.
In case it helps track the bug here is my current build:
_____________________________________________
=Addons= (Just the official ones.)
- Stone Wardens Bonus Class 1.2.3
- Ashes of Urh'Rok 1.4.0
- Items Vault 1.4.8
- Embers of Rage 1.4.4
=Campaign Type=
Campaign: Maj'Eyal
Mode: Normal Adventure
=Character Info=
Sex: Female
Race: Cornac
Class: Adventurer
Level / Exp: 30 / 57%
Size: medium
Lifes / Deaths: 4 / 2
=Class Talents=
Cunning / Shadow magic 1.00
1/5 - Shadow Combat
1/5 - Shadow Cunning
1/5 - Shadow Feed
5/5 - Shadowstep
Corruption / Heart of Fire 1.00
1/5 - Burning Sacrifice
1/5 - Fiery Aegis
1/5 - Devouring Flames
0/5 - Blazing Rebirth
Spell / Undead drake 1.00
1/5 - Raze
0/5 - Infectious Miasma
0/5 - Vampiric Surge
0/5 - Necrotic Breath
Steamtech / Butchery 1.00
1/5 - Steamsaw Mastery
1/5 - Overheat Saws
1/5 - Tempest of Metal
0/5 - Overcharge Saws
Spell / Enhancement 1.00
1/5 - Fiery Hands
1/5 - Earthen Barrier
1/5 - Shock Hands
0/5 - Inner Power
Corruption / Torture 1.00
1/5 - Incinerating Blows
0/5 - Abduction
0/5 - Fiery Torment
0/5 - Eternal Suffering
Corruption / Scourge 1.00
1/5 - Rend
1/5 - Ruin
0/5 - Acid Strike
0/5 - Dark Surprise
Celestial / Combat 1.00
1/5 - Weapon of Light
1/5 - Wave of Power
1/5 - Weapon of Wrath
1/5 - Second Life
=Generic Talents=
Corruption / Vile life 1.00
5/5 - Blood Splash
5/5 - Elemental Discord
0/5 - Healing Inversion
0/5 - Vile Transplant
Steamtech / Physics 1.00
1/5 - Smith
2/5 - Mechanical
1/5 - Electricity
0/5 - Compact Steam Tank
Steamtech / Chemistry 1.00
3/5 - Therapeutics
2/5 - Chemistry
1/5 - Explosives
0/5 - Steam Power
Technique / Combat training 1.00
0/5 - Thick Skin
5/5 - Armour Training
5/5 - Combat Accuracy
0/5 - Weapons Mastery
0/5 - Dagger Mastery
Inscriptions (3/3)
Infusions - Infusion: Wild
Runes - Rune: Reflection Shield
Implants - Implant: Steam Generator
=Primary Stats=
49 (base 40) - Strength
16 (base 12) - Dexterity
37 (base 12) - Constitution
68 (base 60) - Magic
31 (base 12) - Willpower
32 (base 29) - Cunning
=Equipment=
On feet: Anti-Gravity Boots (8 def, 8 armour)
Light source: brass lantern of health
On head: The Black Crown (0 def, 15 armour)
On hands: Snow Giant Wraps (0 def, 2 armour)
Tool: Prox's Lucky Halfling Foot
On fingers: titan's steel ring of corrosion (+24%)
On fingers: Vargh Redemption
Around neck: Withering Orbs
In main hand: steel steamsaw 'Scorchimmortal' (16-24 power, 8 apr)
Around waist: blurring rough leather belt of carrying
In off hand: flaming steel steamsaw of daylight (15-22.5 power, 8 apr)
Cloak: spellcowled linen cloak of mindcraft (1 def, 0 armour)
Main armor: Borfast's Cage (10 def, 20 armour)
=Inventory=
medical injector implant of the wizard (efficiency 169% / cooldown 57%)
steam generator implant of the titan (steam 8 )
healing infusion of the titan (heal 109)
heroism infusion (+6 for 9 turns, die at -214)
insidious poison infusion of the warrior (24 nature damage, 23% healing reduction)
movement infusion (593% speed; 4 turns)
regeneration infusion of the wizard (heal 335 over 5 turns)
wild infusion (resist 16%; cure mental)
heat beam rune (233 fire damage)
invisibility rune of the psychic (power 11 for 9 turns)
shielding rune of the sneak (absorb 346 for 4 turns)
clarifying gold amulet of cunning (+4)
copper amulet of strength (+2)
warrior's steel amulet of willpower (+3)
Prismcut
conjurer's gold ring of light (+20%)
copper ring of fire (+22%)
copper ring of fire (+22%)
gold ring
marksman's copper ring of light (+24%)
mule's gold ring of the mountain (+12%)
psionicist's steel ring of darkness (+22%)
rogue's copper ring
sneakthief's gold ring
steel ring
steel ring
steel ring of the mind (+12%)
Layalena (6 def, 0 armour)
Sludgegrip (0 def, 0 armour)
Eariblek the dwarven-steel helm (0 def, 4 armour)
clarifying linen wizard hat (1 def, 0 armour)
8 agate
131 alchemist agate
2 onyx
9 aquamarine
5 lapis lazuli
5 opal
2 sapphire
8 topaz
dwarven-steel pickaxe of Reknor (dig speed 16 turns)
Mummified Egg-sac of Ungolë
4 emerald
2 jade
spinel
preserving alchemist's lamp
preserving brass lantern of the zealot
Scrying Orb
Automated Portable Extractor
2 garnet
ruby
Rod of Recall (1/1)
Transmogrification Chest
potent air recycler =AIR RECYCLER=
The Jolt
Velurin the iron torque of charged psionic shield [power 25] (20 cooldown)
5 amethyst
elm wand of conjuration [power 85] (10 cooldown)
2 quartz
amber
2 ametrine
4 citrine
3 zircon
I'm been playing an adventurer class and have run into a strange bug when trying to use the prodigy "Worldly Knowledge".
After taking the prodigy and closing the talent upgrade window, a new window opened asking which category I'd like to select.
However this window was empty and ToME didn't respond to any other keyboard or mouse input.
(The game wasn't frozen though, music and animation continued.)
Not sure what is causing this bug maybe it has something to do with the Adventurer already having the categories in a locked state?
My understanding was that this prodigy unlocks the category so even then it should display them since they are locked.
In case it helps track the bug here is my current build:
_____________________________________________
=Addons= (Just the official ones.)
- Stone Wardens Bonus Class 1.2.3
- Ashes of Urh'Rok 1.4.0
- Items Vault 1.4.8
- Embers of Rage 1.4.4
=Campaign Type=
Campaign: Maj'Eyal
Mode: Normal Adventure
=Character Info=
Sex: Female
Race: Cornac
Class: Adventurer
Level / Exp: 30 / 57%
Size: medium
Lifes / Deaths: 4 / 2
=Class Talents=
Cunning / Shadow magic 1.00
1/5 - Shadow Combat
1/5 - Shadow Cunning
1/5 - Shadow Feed
5/5 - Shadowstep
Corruption / Heart of Fire 1.00
1/5 - Burning Sacrifice
1/5 - Fiery Aegis
1/5 - Devouring Flames
0/5 - Blazing Rebirth
Spell / Undead drake 1.00
1/5 - Raze
0/5 - Infectious Miasma
0/5 - Vampiric Surge
0/5 - Necrotic Breath
Steamtech / Butchery 1.00
1/5 - Steamsaw Mastery
1/5 - Overheat Saws
1/5 - Tempest of Metal
0/5 - Overcharge Saws
Spell / Enhancement 1.00
1/5 - Fiery Hands
1/5 - Earthen Barrier
1/5 - Shock Hands
0/5 - Inner Power
Corruption / Torture 1.00
1/5 - Incinerating Blows
0/5 - Abduction
0/5 - Fiery Torment
0/5 - Eternal Suffering
Corruption / Scourge 1.00
1/5 - Rend
1/5 - Ruin
0/5 - Acid Strike
0/5 - Dark Surprise
Celestial / Combat 1.00
1/5 - Weapon of Light
1/5 - Wave of Power
1/5 - Weapon of Wrath
1/5 - Second Life
=Generic Talents=
Corruption / Vile life 1.00
5/5 - Blood Splash
5/5 - Elemental Discord
0/5 - Healing Inversion
0/5 - Vile Transplant
Steamtech / Physics 1.00
1/5 - Smith
2/5 - Mechanical
1/5 - Electricity
0/5 - Compact Steam Tank
Steamtech / Chemistry 1.00
3/5 - Therapeutics
2/5 - Chemistry
1/5 - Explosives
0/5 - Steam Power
Technique / Combat training 1.00
0/5 - Thick Skin
5/5 - Armour Training
5/5 - Combat Accuracy
0/5 - Weapons Mastery
0/5 - Dagger Mastery
Inscriptions (3/3)
Infusions - Infusion: Wild
Runes - Rune: Reflection Shield
Implants - Implant: Steam Generator
=Primary Stats=
49 (base 40) - Strength
16 (base 12) - Dexterity
37 (base 12) - Constitution
68 (base 60) - Magic
31 (base 12) - Willpower
32 (base 29) - Cunning
=Equipment=
On feet: Anti-Gravity Boots (8 def, 8 armour)
Light source: brass lantern of health
On head: The Black Crown (0 def, 15 armour)
On hands: Snow Giant Wraps (0 def, 2 armour)
Tool: Prox's Lucky Halfling Foot
On fingers: titan's steel ring of corrosion (+24%)
On fingers: Vargh Redemption
Around neck: Withering Orbs
In main hand: steel steamsaw 'Scorchimmortal' (16-24 power, 8 apr)
Around waist: blurring rough leather belt of carrying
In off hand: flaming steel steamsaw of daylight (15-22.5 power, 8 apr)
Cloak: spellcowled linen cloak of mindcraft (1 def, 0 armour)
Main armor: Borfast's Cage (10 def, 20 armour)
=Inventory=
medical injector implant of the wizard (efficiency 169% / cooldown 57%)
steam generator implant of the titan (steam 8 )
healing infusion of the titan (heal 109)
heroism infusion (+6 for 9 turns, die at -214)
insidious poison infusion of the warrior (24 nature damage, 23% healing reduction)
movement infusion (593% speed; 4 turns)
regeneration infusion of the wizard (heal 335 over 5 turns)
wild infusion (resist 16%; cure mental)
heat beam rune (233 fire damage)
invisibility rune of the psychic (power 11 for 9 turns)
shielding rune of the sneak (absorb 346 for 4 turns)
clarifying gold amulet of cunning (+4)
copper amulet of strength (+2)
warrior's steel amulet of willpower (+3)
Prismcut
conjurer's gold ring of light (+20%)
copper ring of fire (+22%)
copper ring of fire (+22%)
gold ring
marksman's copper ring of light (+24%)
mule's gold ring of the mountain (+12%)
psionicist's steel ring of darkness (+22%)
rogue's copper ring
sneakthief's gold ring
steel ring
steel ring
steel ring of the mind (+12%)
Layalena (6 def, 0 armour)
Sludgegrip (0 def, 0 armour)
Eariblek the dwarven-steel helm (0 def, 4 armour)
clarifying linen wizard hat (1 def, 0 armour)
8 agate
131 alchemist agate
2 onyx
9 aquamarine
5 lapis lazuli
5 opal
2 sapphire
8 topaz
dwarven-steel pickaxe of Reknor (dig speed 16 turns)
Mummified Egg-sac of Ungolë
4 emerald
2 jade
spinel
preserving alchemist's lamp
preserving brass lantern of the zealot
Scrying Orb
Automated Portable Extractor
2 garnet
ruby
Rod of Recall (1/1)
Transmogrification Chest
potent air recycler =AIR RECYCLER=
The Jolt
Velurin the iron torque of charged psionic shield [power 25] (20 cooldown)
5 amethyst
elm wand of conjuration [power 85] (10 cooldown)
2 quartz
amber
2 ametrine
4 citrine
3 zircon