[1.4.8] Game freezes when loading or starting new
Posted: Thu Aug 25, 2016 1:14 am
Title says it all. Whenever I try to load a game or start a new game the progress bar will fill to 100% and then the game freezes. Tried redownloading and reinstalling. Tried with no addons. Still having the issue.
Here's the last few lines from the log:
This is on OSX 10.11.6.
Here's the last few lines from the log:
Code: Select all
Creating module boot-te4-1.4.8.team :: (as dir) false :: (as team) 15
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.8-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.8-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.8.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.8 using engine te4-1.4.8
* Module: tome
** 1.4.8
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = /Applications/t-engine4-osx-1.4.8//game/engines/te4-1.4.8.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Lua Error: attempt to call a nil value
At [C]:-1
At [C]:-1 forceRedraw
At /engine/Module.lua:709 loadScreen
At /engine/Module.lua:944 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:165
At [C]:-1 dofile
At /loader/init.lua:217