Game crashing if it can't compute dialog size
Posted: Wed Aug 24, 2016 1:48 pm
If I use
and then the game for some reason can't compute the desired sizes, it crashes completely with nothing in the log.
Such a case needs to be handled better by the engine.
Code: Select all
engine.ui.Dialog.init(self, "whatever", 1, 1)
Such a case needs to be handled better by the engine.