Slime Tunnels Generated Level Twice; Won't Allow Progession
Posted: Thu Aug 18, 2016 5:26 am
I'm playing an Adventurer on the Normal campaign. I got halfway through the slime tunnels, then decided to recall out for whatever reason. When I returned, the whole level generated again instead of reloading, and it looked like some of the orbs in the tunnel were already activated. I finished the tunnels and tried to ascend to High Peak, but the sealed slime doors at the end won't open. No error messages either. Any way to fix this?
(I've noticed a similar issue in the Prides, in that the floors are generated again if you leave, but it didn't stop my progression.)
Edit: I've tried to Recall out again, then enter a third time to see what changed. The level didn't generate again this time, instead loading as before, but the doors at the end still wouldn't open even after I used the Orbs on each pedestal.
(I've noticed a similar issue in the Prides, in that the floors are generated again if you leave, but it didn't stop my progression.)
Edit: I've tried to Recall out again, then enter a third time to see what changed. The level didn't generate again this time, instead loading as before, but the doors at the end still wouldn't open even after I used the Orbs on each pedestal.