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Lua error - congeal time?

Posted: Mon Aug 08, 2016 9:57 am
by martink1111

Code: Select all

[LOG]	Jabberwocky picks up (6.): #SALMON##UID:3638:0#Ulfaromikhad the Shadepiercer [power 73]  (8 cooldown)#LAST#.
Lua Error: /engine/DamageType.lua:83: damage type nil used but undefined
	At [C]:-1 
	At [C]:-1 assert
	At /engine/DamageType.lua:83 get
	At /engine/interface/ActorProject.lua:420 projectDoAct
	At /engine/interface/ActorProject.lua:508 projectDoStop
	At /engine/Projectile.lua:230 act
	At /engine/GameEnergyBased.lua:129 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1271 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I get multiple instances of this every turn. On screen there are a number of the purple projectiles that I think come from Congeal Time.

If I move onto the location with the projectiles I get:

Code: Select all

[LOG]	
Lua Error: /engine/DamageType.lua:83: damage type nil used but undefined
	At [C]:-1 
	At [C]:-1 assert
	At /engine/DamageType.lua:83 get
	At /engine/interface/ActorProject.lua:420 projectDoAct
	At /engine/Projectile.lua:258 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:230 move
	At /mod/class/Actor.lua:1289 move
	At /mod/class/Player.lua:300 moveDir
	At /mod/class/Game.lua:1746 
	At /engine/KeyBind.lua:230 

Re: Lua error - congeal time?

Posted: Sun Oct 09, 2016 6:13 am
by jenx
Unless you include what your addons are we can't usually help.