Page 1 of 1

[1.4.8] Probably not a bug, problems with starting the game.

Posted: Sun Aug 07, 2016 11:36 pm
by zenfur
Linux; Arch 64 bit. Downloaded a fresh 1.4.8 package, unzipped and ran t-engine with result below. Window opens flashes and closes. Console hints that game engine is not found, but I can find it in game/engines/te4-1.4.8.teae . Got stuck trying to run the game, any hints?

Code: Select all

/qarr/app/t-engine4-linux64-1.4.8 0 $ ./t-engine 
WebCore config: library(/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/lib64/libte4-web.so) spawn(/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/cef3spawn64)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: PulseAudio Software (default PulseAudio Software)
OpenAL device available: ALSA Software (default PulseAudio Software)
OpenAL device available: OSS Software (default PulseAudio Software)
Available video driver: x11
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/t-engine
SelfExe gave us app directory of:       /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/
[0808/012726:INFO:gpu_info_collector_x11.cc(80)] NVCtrl extension does not exist.
LuaVM:  LuaJIT 2.0.2    x64
Creating particles thread 0
Creating particles thread 1
LuaVM:  LuaJIT 2.0.2    x64
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:  LuaJIT 2.0.2    x64
LuaVM:  LuaJIT 2.0.2    x64
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Upgrading black texture to size 64
Running lua loader code...
Reboot using    te4     LATEST  boot    player  false
[ENGINE LOADER] found engines   __byname={} 
[ENGINE LOADER] looked in:
        /home/belkar//.t-engine/4.0
        bootstrap
        /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8//game/thirdparty
        /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8//game
[ENGINE LOADER] no engines with id      te4
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)

Re: [1.4.8] Probably not a bug, problems with starting the g

Posted: Mon Aug 08, 2016 11:55 pm
by freem
/qarr/app/t-engine4-linux64-1.4.8 0 $ ./t-engine
WebCore config: library(/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/lib64/libte4-web.so) spawn(/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/cef3spawn64)
...
===top 2
Booting T-Engine from: /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/t-engine
SelfExe gave us app directory of: /mnt/qarr/belkar/app/t-engine4-linux64-1.4.8/
...
[ENGINE LOADER] looked in:
/home/belkar//.t-engine/4.0
bootstrap
/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8//game/thirdparty
/mnt/qarr/belkar/app/t-engine4-linux64-1.4.8//game
I see a difference into folders: you start the game from /qarr, and it searches in /mnt/qarr.
I can only suppose that you installed in a folder, symlinked to another place. The game searches where it is installed, try to run it and fail for whatever reason. Maybe a cd problem.
Maybe you should try to cd in the true folder and run the game? Myself, I made a script which does exactly that, because tome can't be launched from a different folder.

Re: [1.4.8] Probably not a bug, problems with starting the g

Posted: Mon Oct 03, 2016 8:07 pm
by zenfur
As I recall I tried exactly that as well. /qarr is soft link for /mnt/qarr for convenience.

@edit: misunderstood, you did mean to enter /mnt/qarr instead /qarr. Maybe I'll try it, but i doubt it changes anything.