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Steamguns and range bonuses
Posted: Sat Jun 25, 2016 3:50 am
by TheRani
When you take a sling that has an ego that grants it extra range, and turn it into a steamgun, the steamgun has the same ego, but it doesn't actually have the corresponding range bonus.
Re: Steamguns and range bonuses
Posted: Mon Apr 17, 2017 2:01 am
by TheRani
TheRani wrote:When you take a sling that has an ego that grants it extra range, and turn it into a steamgun, the steamgun has the same ego, but it doesn't actually have the corresponding range bonus.
As of 1.5.3, if you try to craft a steamgun from a sling that is "fungal", the resulting steamgun doesn't have the regeneration ability that the original sling had.