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[Embers 1.03] Lifeless Rush

Posted: Thu Mar 24, 2016 4:43 am
by Dracos
So while it says it brings your Death Momentum to max and grants an enormous number of turns, what it actually does at the moment seems to be a bit different:
If you have no stack of death momentum, it does exactly what it says. Same if you have a maxed stack.
If you have a non-max stat, it adds 1 to your stack and the normal massive turn count.

Not seeing a hint on this in the description, so probably unintended?

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Essence drain tends to have a weird turn count effect as well (especially when stacked). It'll just shove the timer off into the center of the screen. So instead of going from 12 to 18, I go from 12 to 18.7 that's over 3 tiles from where it should be.

Re: [Embers 1.03] Lifeless Rush

Posted: Thu Mar 24, 2016 8:41 am
by ibanix

Re: [Embers 1.03] Lifeless Rush

Posted: Sun Mar 27, 2016 1:28 am
by InC
Another little thing: even at 0 charges, it only gives you 5 charges even if you can hold up to 6 charges.