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[1.4.5] Game won't load often

Posted: Sun Mar 13, 2016 2:33 am
by jenx
Lots of the time I am having to kill the process when a new char starts, as the game hangs on the Game Save bar.

Not sure what causes this.

Re: [1.4.5] Game won't load often

Posted: Mon Mar 21, 2016 12:58 pm
by jenx
here is typical log. this is pretty annoying, as it happens a lot:

Code: Select all

[PROFILE THREAD] flushing CSETs ignored, empty dataset
Wait finished, counted 135, 10328 ticks
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Boycu	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 275 : 0x1084483584 (0, 1083710464)
[SAVEFILE PIPE] new save running in the pipe:	Boycu	zone	::	zone-town-point-zero.teaz	::	table: 0x12a4fb88	=>	table: 0x157ea228	(1996)
Loading savefile 	/save/boycu/
[SAVEFILE PIPE] new save running in the pipe:	Boycu	game	::	game.teag	::	table: 0x0c6e4c58	=>	table: 0x177371d0	(4237)
Loading savefile 	/save/boycu/
[SAVEFILE PIPE] new save running in

Re: [1.4.5] Game won't load often

Posted: Mon Mar 21, 2016 10:58 pm
by jenx
running in debug mode, i get this error a lot:

Code: Select all

[0322/091101:INFO:dhcp_proxy_script_adapter_fetcher_win.cc(262)] Error fetching PAC URL from DHCP: 2

Re: [1.4.5] Game won't load often

Posted: Mon Mar 21, 2016 11:47 pm
by HousePet
Looks like a flush log is needed.

Re: [1.4.5] Game won't load often

Posted: Tue Mar 22, 2016 12:08 am
by jenx
HousePet wrote:Looks like a flush log is needed.
meaning?

Re: [1.4.5] Game won't load often

Posted: Tue Mar 22, 2016 12:14 am
by HousePet
Meaning the log is being cut off while there is still stuff in a buffer waiting to be written.
So either use the launcher option or --flush-stdout in a command line to force it to write instantly.