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[Embers 1.0.2] Mindwave targets a ball

Posted: Sun Mar 06, 2016 1:42 am
by nsrr
The description for Mindwave states that it will deal damage in a cone, but the talent actually targets a ball:
target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), range=self:getTalentRange(t), friendlyfire=false} end,
I haven't actually used it yet myself, but I noticed it while I was diving into the Algid Rage code.

While we're on the topic of Mindwave, why does a mind damage attack generated by frying your Yeti's mind scale on Con and not Wil?

Re: [Embers 1.0.2] Mindwave targets a ball

Posted: Sun Mar 06, 2016 1:47 am
by Ravenholme
nsrr wrote:The description for Mindwave states that it will deal damage in a cone, but the talent actually targets a ball:
target = function(self, t) return {type="ball", radius=self:getTalentRadius(t), range=self:getTalentRange(t), friendlyfire=false} end,
I haven't actually used it yet myself, but I noticed it while I was diving into the Algid Rage code.

While we're on the topic of Mindwave, why does a mind damage attack generated by frying your Yeti's mind scale on Con and not Wil?
Con for the Yeti to withstand the frying of its brain? I agree that Will makes more sense, but I guess that must be the reasoning behind it using Con.