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[Embers 1.02] Crit chance cap?

Posted: Sat Mar 05, 2016 7:13 pm
by Dracos
Probably intentional, but a little weird and doesn't seem to have any tooltip indicators to explain:

Using the Longarm right now I have a crit chance of 70 percent. Equipping the Voratun Razor edge (+20 physical crit chance) it stays at 70 percent (With or without physical damaging ammo).

Unequipping the gun brings my crit rate up to 81 percent though, so if it's a cap on all crit rates, unarmed seems to ignore it? If it's a cap on gun crit rates, it doesn't seem to be said anywhere in the descriptions?

Re: [Embers 1.02] Crit chance cap?

Posted: Sat Mar 05, 2016 7:17 pm
by Micbran
It's because (I think) that none of the razor edges affect ranged weapons, only melee weapons.

Re: [Embers 1.02] Crit chance cap?

Posted: Sat Mar 05, 2016 7:50 pm
by ibanix
Well, razor edge is defined for on_type = "weapon", which is why you can apply it to a ranged weapon. This should probably be changed....

Re: [Embers 1.02] Crit chance cap?

Posted: Sat Mar 05, 2016 7:55 pm
by ibanix
There's also not (to my knoweldge) a cap on crit chance, so you may have some other bug.

I would suggest sending your saved game to stunt for analysis: http://te4support.org/ticket/open.php

Re: [Embers 1.02] Crit chance cap?

Posted: Sat Mar 05, 2016 8:05 pm
by twas Brillig
Micbran wrote:It's because (I think) that none of the razor edges affect ranged weapons, only melee weapons.
If you're including the elemental edges in that, I don't think that's correct. I've definitely procced Thunderclap edges off of steam guns.

Re: [Embers 1.02] Crit chance cap?

Posted: Sun Mar 06, 2016 12:50 am
by Dracos
Razor Edge alone seems to not have an effect? A fair group of the others definitely do and proc regularly.

It looks like it isn't a crit cap...but definitely is weirdness that seemingly without explanation the guns have a -11 percent crit rate versus unarmed, daggers, swords, or sawblades. Multiple guns seem to have it? Maybe that's just standard?

Re: [Embers 1.02] Crit chance cap?

Posted: Sun Mar 06, 2016 4:45 am
by ibanix
Can you reproduce this behavior on multiple characters?

Re: [Embers 1.02] Crit chance cap?

Posted: Mon Mar 07, 2016 6:42 pm
by Kror
Dracos wrote:Razor Edge alone seems to not have an effect? A fair group of the others definitely do and proc regularly.

It looks like it isn't a crit cap...but definitely is weirdness that seemingly without explanation the guns have a -11 percent crit rate versus unarmed, daggers, swords, or sawblades. Multiple guns seem to have it? Maybe that's just standard?
Afaik ammunition got the crit, not the guns. Gloves do have crit chance but that usually not shown if you are not brawler. If you unequip the gun, you are unnamed and do not use the pouch crit chance anymore, but the one from your gloves.

Most tinker weapon enhancements work with guns, though the wording of some is strange (e.g. thunderclap coating only does dmg on the 20% proc).