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[Embers 1.02] Ring of Lost Love

Posted: Fri Mar 04, 2016 6:06 pm
by Dracos
It's description says "when worn" but I'm actually getting the benefits "when carried" while unequipped. Kinda cool but probably not intended?

Re: [Embers 1.02] Ring of Lost Love

Posted: Fri Feb 17, 2017 12:06 am
by Zizzo
While I cannot confirm with certainty that this bug is still present in 1.0.3 [I only just recently realized that I'm still running 1.0.2 :oops: ], the code that I suspect to be the cause of the bug is still present in 1.0.3: specifically, the action code in the relevant chat dialog that modifies the ring calls Player:onTakeoff() and Player:onWear() on the ring without checking whether the player is actually wearing the ring.

This is loosely connected to a related bug (which I vaguely remember having seen reported elsewhere, but again, what I suspect to be the relevant code hasn't changed as of 1.0.3) that the dialog in question doesn't really handle well the case that you aren't in fact carrying the ring at the time, leaving no way for John to actually die. (I'd at least like the option to respond to John's "You dare carry her ring around like a trophy!" with something like "Ring? Dude, I ditched that ring long ago. It felt creepy…")

Re: [Embers 1.02] Ring of Lost Love

Posted: Fri Feb 17, 2017 10:15 am
by darkgod
Indeed, fixed thanks