Demonologists and Tinker Talents
Posted: Fri Mar 04, 2016 1:13 am
They...don't work well together.
Bug 1: Demon seeds use tinker slots
This seems to be intentional, but it doesn't make sense - why would it work that way? Why not make demon seeds use a separate thing?
Bug 2: Demonologists only see the regular demonologist tinker slots, even if they know tinker talents
This means that they can't unequip tinkers in (for example) the boot slots.
Now, I understand that demonologists aren't meant to be natural tinkers, lore-wise; but, if they have access to the talents at all, they should be able to use them properly.
Bug 1: Demon seeds use tinker slots
This seems to be intentional, but it doesn't make sense - why would it work that way? Why not make demon seeds use a separate thing?
Bug 2: Demonologists only see the regular demonologist tinker slots, even if they know tinker talents
This means that they can't unequip tinkers in (for example) the boot slots.
Now, I understand that demonologists aren't meant to be natural tinkers, lore-wise; but, if they have access to the talents at all, they should be able to use them properly.