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[1.4.4] Teleport Immunity not absolute

Posted: Fri Feb 26, 2016 5:23 am
by Stuntofthelitter
Seems that Phase Door (and perhaps other things) don't seem to care that a player has 100% teleport immunity and can offensively teleport them anyway.

Re: [1.4.4] Teleport Immunity not absolute

Posted: Fri Feb 26, 2016 6:16 am
by ibanix
Is it a teleport, or an effect that isn't coded as a teleport?

Except you said phase door, so I assume you know what you're talking about. Just wondering.