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[1.4.3] TW + Merkul's Second Eye = Many eyes

Posted: Mon Feb 22, 2016 8:33 pm
by BoltR
Arrow created by wardens were creating Arcane Eyes that were never timing out. They persisted even through zone changes.

They didn't provide any vision to my character, so my hypothesis is that they are attempting to provide vision to the wardens.


Wild speculation: Is it possible that this kind of behavior is what causes TW's late game weirdness? Once you start attacking fast enough warden's aren't being disposed of correctly because of a dangling reference in a spell effect (like these Arcane Eyes), and are never freed to be garbage collected?

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Re: [1.4.3] TW + Merkul's Second Eye = Many eyes

Posted: Mon Feb 22, 2016 11:33 pm
by 0player
I'm pretty sure dying should remove all timed effects. This is weird.
Edit: interestingly enough, it does not. It really, really should...

Re: [1.4.3] TW + Merkul's Second Eye = Many eyes

Posted: Mon Feb 22, 2016 11:54 pm
by Radon26
well, pretty sure, eyes are "projectile" type entities, (no knowledge of coding terms), not status effects.
so i don't think that they should disappear when when either source or target dies.

Re: [1.4.3] TW + Merkul's Second Eye = Many eyes

Posted: Tue Feb 23, 2016 8:51 am
by 0player
Eyes are actually just a particle which is added and removed by ARCANE_EYE timed effect.