WebCore config: library(C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\te4-web.dll) spawn(C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\t-engine.exe
SelfExe gave us app directory of: C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.4.3
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=3.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.3.teae" , } , } __byname={["te4-1.4.3"]=true , }
[ENGINE LOADER] looked in:
C:\Users\Dell_745\\T-Engine\4.0
bootstrap
C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\thirdparty
C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game
[ENGINE LOADER] sorted: te4 1 4 3
[ENGINE LOADER] loading engine: 1 4 3 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.4.3.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 796x574 Windowed 796 574 false false (forced)
Setting resolution to 796x574 (windowed, with borders)
[DO RESIZE] Requested: 796x574 (0, 0); zoom 100%
[DO RESIZE] Got: 796x574 (0, 0)
OpenGL max texture size: 2048
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 796 574 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 0x1082712064 (0, 1082257408)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
[PROFILE THREAD] batching CSETs
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ActorResource] Defined Resource: power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Creating WebView with url
http://te4.org/tooltip-ingame?steam=0&v ... &vp=3&_te4
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[GAMMA] Setting gamma correction using SDL 1.2
[WEBCORE] Browser count 1
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 16:11 :: 176
C Map seens texture: 39 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
Loading tile npc/troll_f.png
Loading tile npc/troll_c.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_s.png
Loading tile npc/canine_w.png
Loading tile npc/canine_fox.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_m.png
Loading tile npc/canine_ww.png
Loading tile terrain/grass/grass_main_05.png
Loading tile invis.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/oak_foliage_summer_04.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_13.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_04.png
Loading tile terrain/grass.png
Loading tile terrain/flower_05.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/small_cypress_foliage_02.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/trees/light_pine_foliage_03.png
Loading tile terrain/trees/small_cypress_foliage_03.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile terrain/flower_06.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile terrain/trees/light_pine_foliage_04.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/flower_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/flower_03.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/flower_04.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_3_01.png
Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module boot-te4-1.4.3.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.4.3-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.4.3-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.4.3.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.4.3 using engine te4-1.4.3
* Module: tome
** 1.4.3
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = C:\Users\Dell_745\Downloads\t-engine4-windows-1.4.3\\game\engines\te4-1.4.3.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Joining default channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Wait finished, counted 1464, 3113 ticks
Selecting waypoint 6 2 :: fox
[ENGINE] Setting requested FPS to 2 (500 ms)
After that it starts at the other part that you say is running