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[1.4.3] Temporal Fugue not working very well

Posted: Mon Feb 08, 2016 8:03 am
by jenx
Ok, so I've been running on Insane Roguelike, maxxing Temporal Fugue, and studying its behaviour.

Basically, the clones often do not much at all. They are useful meat shields, but because (a) the 24 CD (which doesn't commence until clones disappear :-(), and (b) damage is reduced by 2/3, it is pretty much a waste of talent points.

Also, some of their talents seem to hit me or the other clone, even though it says it won't do this. For example, threads with braiding - the braiding sticks on me and or clones if it hits. This defeats the point. (and this is the BUG).

But worse of all, if you right click and adjust talent settings, it says in the description that they will be remembered for next time you summon them. But this never happens. They get reset all to 1 every time, making it a massive amount of micro-management and a real pain.

If talent weightings were kept the same, it might make it more workable, but after several tries, I just don't think these are worth investing in.