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[1.3.3] ESC chooses Recall not Cancel
Posted: Sun Jan 10, 2016 5:38 am
by Stuntofthelitter
In exploratory farportals the dialog option you get upon using the rod of recall warns you that it will break the farportal if you continue. You have the option to Cancel or Recall. Hitting Escape here acts as you have chosen Recall.
modules\tome\data\general\objects\quest-artifacts.lua:332
Re: [1.3.3] ESC chooses Recall not Cancel
Posted: Sun Jan 10, 2016 5:49 am
by Doctornull
Stuntofthelitter wrote:In exploratory farportals the dialog option you get upon using the rod of recall warns you that it will break the farportal if you continue. You have the option to Cancel or Recall. Hitting Escape here acts as you have chosen Recall.
modules\tome\data\general\objects\quest-artifacts.lua:332
This also happens if you drop an item on the world map.
The game UI "cleverly" (i.e. deliberately) decides to invert what the controls usually do for some important decisions.
(Just to be clear, those quotes are around "cleverly" because it is in fact not clever at all.)
Re: [1.3.3] ESC chooses Recall not Cancel
Posted: Sun Jan 10, 2016 8:10 am
by Stuntofthelitter
Bug report on a related subject. If the farportal is broken you get the message telling you so when you move on to it. Unless you have less than 45 energy, then you instead get the message that you don't have enough energy to use the farportal.
Can be fixed by swapping lines 144 and 145 in modules\tome\data\zones\shertul-fortress\grids.lua
Re: [1.3.3] ESC chooses Recall not Cancel
Posted: Sun Jan 10, 2016 11:35 am
by darkgod
fixed