1.3.1 Unlimited Temporal Hounds
Posted: Tue Nov 24, 2015 11:56 pm
Playing as the Temporal Warden 2 Points in Temporal Hounds.
This appears to only apply when dying and going back to where you died.
So either exploration or "some" lives mode.
It appears that whatever temporal hounds I had summoned when I died get added to my total of allowed hounds. Allowing me to have <# hounds> + 3 every time I die.
3 -> 6 -> 9.
This seems to stay semi-permanently. If they all die with the skill still "sustained" I can stand in one spot and it will summon 6/9/15 hounds up to the new max.
If I disable the skill, then let them all die before re-enabling it, it resets the count to 3.
It happened pretty easily, so apologies if it's already reported, I couldn't find it.
This appears to only apply when dying and going back to where you died.
So either exploration or "some" lives mode.
It appears that whatever temporal hounds I had summoned when I died get added to my total of allowed hounds. Allowing me to have <# hounds> + 3 every time I die.
3 -> 6 -> 9.
This seems to stay semi-permanently. If they all die with the skill still "sustained" I can stand in one spot and it will summon 6/9/15 hounds up to the new max.
If I disable the skill, then let them all die before re-enabling it, it resets the count to 3.
It happened pretty easily, so apologies if it's already reported, I couldn't find it.