1.3.1 Critical Bug List
Posted: Wed Oct 28, 2015 12:54 am
Making this to try and catch all the major or progress-breaking errors that should get fixed for 1.3.2. Additionally some more minor things that are already fixed in git and should get bundled along with 1.3.2.
----Critical or already fixed----
Temporal Warden: deleted inventory problem - HUGE thank you to Effigy for coding a solution
Dear god has this bug wasted so much of my time.
Temporal Warden: Temporal Hounds too few/many - I think edge fixed this, uncertain
Temporal Warden: performance issues - Probably can't be fixed in time for 1.3.2
Temporal Warden: Thread the Needle damage absurdity - HousePet already fixed in git
http://forums.te4.org/viewtopic.php?f=42&t=44836
Chrono characters missing apprentice mage (I think they teleport down on top of him potentially)
Chrono skills paradox scaling making durations going to 0 - I believe edge fixed this
Alchemist: lua errorfest when golem is dead with some effects on it (Hurricane is the common culprit, Crushing Hold at least once)
http://forums.te4.org/viewtopic.php?f=42&t=44970
http://forums.te4.org/viewtopic.php?f=42&t=40162
http://forums.te4.org/viewtopic.php?f=42&t=44361
Conclave Vault - broken vat overriding stairs down
http://forums.te4.org/viewtopic.php?f=42&t=45068
Debuffs on minions (like Hurricane) can kill you while on the Eidolon plane, resulting in permadeath. - Eidolon plane invincibility no longer granted
http://forums.te4.org/viewtopic.php?f=42&t=44749
Lightning Catcher uncapped charges - Has been capped to 10 charges in git
Nature's Equilibrium infinite damage - I fixed already in git
http://forums.te4.org/viewtopic.php?f=42&t=44631
Skirmisher: infinite attack speed
http://forums.te4.org/viewtopic.php?f=42&t=44258
Gauntlets + Shield attack speed decrease - I believe player0 fixed in git
Noxious Caldera dream altar no unlock - player0 fixed in git
EDIT: http://git.net-core.org/tome/t-engine4/ ... quests/260
Ogre: Grisly Constitution lowers ALL proc damage, not just offhand
Some runes not used by golems (such as Biting Gale) - I believe someone fixed this in git
EDIT: http://git.net-core.org/tome/t-engine4/ ... quests/257
EDIT: Curse of Nightmares not working - HousePet has fixed on git!
EDIT: General typos - I fixed a bunch of these and I know Effigy recently did as well
EDIT: Archery Fix (on crit effects not working) - There's an addon by Hirumakai correcting this and has been merged in git
http://te4.org/games/addons/tome/Archeryfix
----Not vital and potentially unfixed----
Animated Sword (summoned either by The Bladed Rift or Ak'Gishil) can drop fixed/randart swords
http://forums.te4.org/viewtopic.php?f=42&t=44631
http://forums.te4.org/viewtopic.php?f=42&t=44563
Yeek Wayists can drop artifact swords/daggers when summoned.
Casting Stop on things out of line of sight does no damage but still stuns
http://forums.te4.org/viewtopic.php?f=42&t=44305
EDIT: Sludgenest item drop tables treat it as if it was in the East, not in the West. In addition to the obvious fact that it's in the West this makes the handful of tier 5 level 40-50 artifacts that can only drop in the West even more impossible to ever see.
There are definitely lots of bugs not listed. Any major or game breaking ones that I missed please mention. Things easy to fix or already fixed would be nice to include in 1.3.2, others can wait.
EDIT: Adding the half joking suggestion for the patch's name:
Tales of Maj'Eyal 1.3.2 aka "Save Stunt's Sanity"
----Critical or already fixed----
Temporal Warden: deleted inventory problem - HUGE thank you to Effigy for coding a solution
Dear god has this bug wasted so much of my time.
Temporal Warden: Temporal Hounds too few/many - I think edge fixed this, uncertain
Temporal Warden: performance issues - Probably can't be fixed in time for 1.3.2
Temporal Warden: Thread the Needle damage absurdity - HousePet already fixed in git
http://forums.te4.org/viewtopic.php?f=42&t=44836
Chrono characters missing apprentice mage (I think they teleport down on top of him potentially)
Chrono skills paradox scaling making durations going to 0 - I believe edge fixed this
Alchemist: lua errorfest when golem is dead with some effects on it (Hurricane is the common culprit, Crushing Hold at least once)
http://forums.te4.org/viewtopic.php?f=42&t=44970
http://forums.te4.org/viewtopic.php?f=42&t=40162
http://forums.te4.org/viewtopic.php?f=42&t=44361
Conclave Vault - broken vat overriding stairs down
http://forums.te4.org/viewtopic.php?f=42&t=45068
Debuffs on minions (like Hurricane) can kill you while on the Eidolon plane, resulting in permadeath. - Eidolon plane invincibility no longer granted
http://forums.te4.org/viewtopic.php?f=42&t=44749
Lightning Catcher uncapped charges - Has been capped to 10 charges in git
Nature's Equilibrium infinite damage - I fixed already in git
http://forums.te4.org/viewtopic.php?f=42&t=44631
Skirmisher: infinite attack speed
http://forums.te4.org/viewtopic.php?f=42&t=44258
Gauntlets + Shield attack speed decrease - I believe player0 fixed in git
Noxious Caldera dream altar no unlock - player0 fixed in git
EDIT: http://git.net-core.org/tome/t-engine4/ ... quests/260
Ogre: Grisly Constitution lowers ALL proc damage, not just offhand
Some runes not used by golems (such as Biting Gale) - I believe someone fixed this in git
EDIT: http://git.net-core.org/tome/t-engine4/ ... quests/257
EDIT: Curse of Nightmares not working - HousePet has fixed on git!
EDIT: General typos - I fixed a bunch of these and I know Effigy recently did as well
EDIT: Archery Fix (on crit effects not working) - There's an addon by Hirumakai correcting this and has been merged in git
http://te4.org/games/addons/tome/Archeryfix
----Not vital and potentially unfixed----
Animated Sword (summoned either by The Bladed Rift or Ak'Gishil) can drop fixed/randart swords
http://forums.te4.org/viewtopic.php?f=42&t=44631
http://forums.te4.org/viewtopic.php?f=42&t=44563
Yeek Wayists can drop artifact swords/daggers when summoned.
Casting Stop on things out of line of sight does no damage but still stuns
http://forums.te4.org/viewtopic.php?f=42&t=44305
EDIT: Sludgenest item drop tables treat it as if it was in the East, not in the West. In addition to the obvious fact that it's in the West this makes the handful of tier 5 level 40-50 artifacts that can only drop in the West even more impossible to ever see.
There are definitely lots of bugs not listed. Any major or game breaking ones that I missed please mention. Things easy to fix or already fixed would be nice to include in 1.3.2, others can wait.
EDIT: Adding the half joking suggestion for the patch's name:
Tales of Maj'Eyal 1.3.2 aka "Save Stunt's Sanity"