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Temporal Hounds Critical Bug - I have only 1 hound left!

Posted: Sat Oct 17, 2015 6:17 pm
by morf
Hi, guys. This bug pretty much makes my further game too hard. I can't deactivate the Temporal Hounds ability and now I have only 1 hound (instead of 3) alive at a time.

The following error appears when trying to activate/deactivate the ability:

Code: Select all

[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Morf deactivates Temporal Hounds.
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /data/talents/chronomancy/temporal-hounds.lua:200: attempt to index local 'e' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:271 useTalent
	At /engine/interface/PlayerHotkeys.lua:169 
	At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
	At /engine/HotkeysIconsDisplay.lua:357 onMouse
	At /mod/class/uiset/Classic.lua:385 fct
	At /engine/Mouse.lua:56 
The 2 other hounds never appear. Please, fix this at least for my character. Maybe you can just remove the sustained ability from the list of active ones?

Btw, the bug first appeared after I defeated 'The Master' boss and was involved in an ork ambush (where the orks take the staff from you).

Re: Temporal Hounds Critical Bug - I have only 1 hound left!

Posted: Sat Oct 17, 2015 10:33 pm
by Stuntofthelitter
This is a known bug that will be fixed in the next release. I can repair your save and get your lost puppies back - Open a ticket, send me a copy of your save: http://tome.gatheringspot.org/hesk/