All of it? The log is really long, and there's no errors, and keep in mind that I haven't been able to close the game correctly after actually playing the game, I have on the other hand played around with the settings without playing and then exiting the game (if that has any bearing on the contents of the log).
WebCore config: library(D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\te4-web.dll) spawn(D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\t-engine-debug.exe
SelfExe gave us app directory of: D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\
LuaVM: LuaJIT 2.0.2 x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
LuaVM: LuaJIT 2.0.2 x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.3.1
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.1.teae" , } , } __byname={["te4-1.3.1"]=true , }
[ENGINE LOADER] looked in:
C:\Users\adminoscar\\T-Engine\4.0
bootstrap
D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\thirdparty
D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game
[ENGINE LOADER] sorted: te4 1 3 1
[ENGINE LOADER] loading engine: 1 3 1 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.3.1.teae
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1920x1080 Borderless 1920 1080 false true (forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1)
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1920 1080 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.2 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258
[PROFILE] Thread connected to profiles.te4.org
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
[PROFILE] logged in! Androme
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
* Module: boot
** 1.0.0
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
[MODULE] booting module version boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Make wait background texture 1 : 1920x1080 (2048, 2048)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: nil no online profile active
Using cached font /data/font/Salsa-Regular.ttf 16
Using cached font /data/font/Salsa-Regular.ttf 16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
Using cached font /data/font/Salsa-Regular.ttf 16
[PROFILE THREAD] batching CSETs
[PROFILE] Main thread got authed Androme
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
[ONLINE PROFILE] current character Main Menu
Loading savefile /save/player/
Creating WebView with url
http://te4.org/tooltip-ingame?steam=0&v ... 84240&_te4
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 1
C Map size 40:22 :: 880
C Map seens texture: 37 (60x60)
End Room: nil
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/flower.png
Loading tile terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname water[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 8B52 texCoord
*p 5: Uniform: 3: 8B50 texSize
*p 5: Uniform: 4: 1406 tick
Loading tile npc/canine_ww.png
Loading tile npc/troll_s.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/troll_f.png
Loading tile npc/troll_c.png
Loading tile npc/canine_w.png
Loading tile terrain/grass/grass_main_13.png
Loading tile invis.png
Loading tile terrain/trees/tiny_cypress_shadow.png
Loading tile terrain/trees/tiny_cypress_trunk.png
Loading tile terrain/trees/light_small_narrow_pine_shadow.png
Loading tile terrain/trees/light_small_narrow_pine_trunk.png
Loading tile terrain/trees/small_elm_shadow.png
Loading tile terrain/trees/small_elm_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname tree[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 7: Uniform: 0: 1406 attenuation
*p 7: Uniform: 1: 8B50 mapCoord
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B52 texCoord
*p 7: Uniform: 4: 1406 tick
Loading tile terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile terrain/trees/small_elm_foliage_summer.png
Loading tile terrain/grass/grass_main_12.png
Loading tile terrain/trees/light_small_wider_pine_shadow.png
Loading tile terrain/trees/light_small_wider_pine_trunk.png
Loading tile terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile terrain/trees/oak_shadow.png
Loading tile terrain/trees/oak_trunk_01.png
Loading tile terrain/trees/small_oak_shadow.png
Loading tile terrain/trees/small_oak_trunk_01.png
Loading tile terrain/trees/oak_foliage_summer_01.png
Loading tile terrain/trees/small_oak_foliage_summer_02.png
Loading tile terrain/grass/grass_main_09.png
Loading tile terrain/grass/grass_main_14.png
Loading tile terrain/trees/oak_trunk_02.png
Loading tile terrain/trees/elm_shadow.png
Loading tile terrain/trees/elm_trunk.png
Loading tile terrain/trees/oak_foliage_summer_03.png
Loading tile terrain/trees/elm_foliage_summer.png
Loading tile terrain/trees/small_cypress_shadow.png
Loading tile terrain/trees/small_cypress_trunk.png
Loading tile terrain/trees/tiny_cypress_foliage_02.png
Loading tile terrain/trees/small_cypress_foliage_01.png
Loading tile terrain/grass/grass_main_02.png
Loading tile terrain/grass/grass_main_04.png
Loading tile terrain/grass/grass_main_08.png
Loading tile terrain/trees/tiny_cypress_foliage_03.png
Loading tile terrain/grass/grass_main_07.png
Loading tile terrain/trees/small_cypress_foliage_04.png
Loading tile terrain/grass/grass_main_10.png
Loading tile terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile terrain/trees/small_oak_foliage_summer_01.png
Loading tile terrain/trees/small_cypress_foliage_03.png
Loading tile terrain/grass.png
Loading tile terrain/mushroom_07.png
Loading tile terrain/grass/grass_main_11.png
Loading tile terrain/grass/grass_main_05.png
Loading tile terrain/trees/cypress_shadow.png
Loading tile terrain/trees/cypress_trunk.png
Loading tile terrain/trees/cypress_foliage_01.png
Loading tile terrain/trees/cypress_foliage_02.png
Loading tile terrain/mushroom_02.png
Loading tile terrain/flower_06.png
Loading tile terrain/grass/grass_main_06.png
Loading tile terrain/grass/grass_main_03.png
Loading tile terrain/mushroom_03.png
Loading tile terrain/trees/small_oak_trunk_02.png
Loading tile terrain/trees/small_oak_foliage_summer_03.png
Loading tile terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile terrain/trees/light_pine_shadow.png
Loading tile terrain/trees/light_pine_trunk.png
Loading tile terrain/trees/oak_foliage_summer_02.png
Loading tile terrain/trees/light_pine_foliage_01.png
Loading tile terrain/trees/tiny_cypress_foliage_04.png
Loading tile terrain/trees/cypress_foliage_04.png
Loading tile terrain/grass/grass_main_01.png
Loading tile terrain/mushroom_05.png
Loading tile terrain/mushroom_04.png
Loading tile terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile terrain/flower_05.png
Loading tile terrain/mushroom_06.png
Loading tile terrain/flower_03.png
Loading tile terrain/flower_02.png
Loading tile terrain/mushroom_01.png
Loading tile terrain/flower_01.png
Loading tile terrain/flower_04.png
Loading tile terrain/grass/grass_8_01.png
Loading tile terrain/grass/grass_4_01.png
Loading tile terrain/grass/grass_inner_3_01.png
Loading tile terrain/grass/grass_2_01.png
Loading tile terrain/grass/grass_6_01.png
Loading tile terrain/grass/grass_inner_7_01.png
Loading tile terrain/grass/grass_7_01.png
Loading tile terrain/grass/grass_inner_9_01.png
Loading tile terrain/grass/grass_3_01.png
Loading tile terrain/grass/grass_1_01.png
Loading tile terrain/grass/grass_9_01.png
Loading tile terrain/grass/grass_inner_1_01.png
Loading tile player/humanoid_human_riala_shalarak.png
Using cached font /data/font/Salsa-Regular.ttf 16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Joining selected channels
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1399, 1292 ticks
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[PROFILE] mounted online on /current-profile
[ONLINE PROFILE] connected to channel mainmenu
[PROFILE] unmounted online from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
Selecting waypoint 27 36 :: stone troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
[SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
Listing saves for module tome
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Loading tile npc/skeleton_mage.png
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
Selecting waypoint 13 10 :: wolf
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 468 after 1
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
Loading tile npc/troll_mt.png
mountain troll thunderer 471 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_FLAME
mountain troll thunderer 471 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
Loading tile npc/troll_m.png
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
Selecting waypoint 19 42 :: mountain troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
Selecting waypoint 31 11 :: skeleton warrior
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
Loading tile npc/canine_fox.png
Selecting waypoint 45 34 :: wolf
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
Loading tile npc/canine_warg.png
skeleton mage 470 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 470 dumb ai talents can use Flame T_FLAME
dumb ai uses T_MANATHRUST
skeleton mage 470 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
skeleton mage 464 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 464 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
skeleton mage 464 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
skeleton mage 464 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
Selecting waypoint 46 8 :: degenerated skeleton warrior
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
Selecting waypoint 22 43 :: white wolf
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_LIGHTNING
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
Selecting waypoint 8 26 :: skeleton warrior
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAMESHOCK
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
[LOG] #{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15
Creating module example :: (as dir) true :: (as team) nil
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module example_realtime :: (as dir) true :: (as team) nil
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15
Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17
Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
** 1.3.1
* Module: example
** 1.1.5
* Module: example_realtime
** 1.1.5
After fs.reset
[1] = {
[path] = D:\Skrivbord\Tales of Maj'Eyal\t-engine4-windows-1.3.1\\game\engines\te4-1.3.1.teae
}
Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15
Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17
Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
Selecting waypoint 43 45 :: stone troll
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_SUNSHIELD
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FIREFLASH
Adding entity 501 after 1
Using cached font /data/font/Salsa-Regular.ttf 10
Using cached font /data/font/Salsa-Regular.ttf 16
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_MANATHRUST
Server latency 31
Selecting waypoint 37 45 :: wolf
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
Selecting waypoint 17 3 :: fox
player 1 dumb ai talents can use Lightning T_LI