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Movement infusion doesn't prevent pin and iceblock

Posted: Tue Sep 22, 2015 12:04 pm
by Cathbald
Hello,

I've encountered this problem several times in most of my last 10 or so games (I never went very far, only 2 of those were beyond the master). I use a movement infusion, the buff stating I'm immune to stun, pin and such is displayed but I get pinned or iceblock anyway before the end of the buff (don't think I've gotten stunned during that time though).

Sadly I've no logs to show, I'm playing when I don't have internet access and couldn't remember where the logs were, and now I'm on a different computer.
I'm using the latest version, 1.3.1, with no add-ons (except for DLC and stone warden's). If you need more info I'll get those but it'll probably have to wait a day or two.

Hoping someone can help :)

EDIT : I remember being pinned by implode, several times. Other times it was just the symbol of a "regular" pin, can't remember the exact cause (didn't always look, to be honest).
The iceblock happened a LOT during Vor Armoury, 2-3 times by summoned rimebark and a number of other times where I didn't look.
I never died because of one of those effect even though I was using movement infusion defensively, it's kind of frustrating, I can still only blame myself for my deaths :p

Re: Movement infusion doesn't prevent pin and iceblock

Posted: Tue Sep 22, 2015 7:21 pm
by Effigy
It could be that you had the Wet effect reducing your stun/freeze immunity by half. You could also have the Shocked effect, which reduces both stun/freeze and pinning immunity by half.

Re: Movement infusion doesn't prevent pin and iceblock

Posted: Wed Sep 23, 2015 6:42 am
by Cathbald
The movement infusion only give resist to stun/pin/etc not immunity? If so, do they give +100% or do they boost whatever you already have to 100%? Because I guess half my resist wouldn't be the same in those two cases.

Also, is this a change that happened sometime ago? Because I never experienced the same problem before with a few hundred hours of play but I have barely played a few hours between Flames of Uh'rok release and last week, where I began to see the problem almost every game.

Re: Movement infusion doesn't prevent pin and iceblock

Posted: Wed Sep 23, 2015 11:44 am
by HousePet
Its +100%.
I'm not aware of any changes to it.