Curse of Nightmares no longer works
Posted: Tue Aug 18, 2015 8:49 am
Curse of nightmares doesn't fire its beginning of turn method anymore, so the % chance of triggering stays at 0.
In actor.lua, the code that was removed was in actBase:
In actor.lua, the code that was removed was in actBase:
Code: Select all
-- Curse of Nightmares: Nightmare
if not self.dead and self:hasEffect(self.EFF_CURSE_OF_NIGHTMARES) then
local eff = self:hasEffect(self.EFF_CURSE_OF_NIGHTMARES)
if eff.isHit then
eff.isHit = false
self.tempeffect_def[self.EFF_CURSE_OF_NIGHTMARES].doNightmare(self, eff)
end
end