Page 1 of 1

Nature's Equilibrium - Free hit, cost no rounds

Posted: Sun Jul 05, 2015 6:21 am
by SantaClauss
Hello, thanks for reading me !

Here's what happen with that bug, as long as you can "cast it" which means you're not being disturbed, not fizzling it, you get to do the damage, without finishing the round.

You just use it, target whoever you want, and when the heal comes up, you press escape. That's it. Your damage is done, you canceled your heal, and now you're back at "deciding what I want to do this round".

So you get free damage, and the skill is not in cooldown, and the round did not pass.

Hope you can fix it ! I saw nothing on my search, so it might not be found / abused, but now that it's posted, who knows !!!! :)

Keep me updated on it ! :D

Re: Nature's Equilibrium - Free hit, cost no rounds

Posted: Sun Jul 05, 2015 7:49 pm
by 0player
Thanks for the report.

Re: Nature's Equilibrium - Free hit, cost no rounds

Posted: Sun Jul 05, 2015 8:06 pm
by 0player
You sure that's the case? Neither the code nor the testing suggest so. It jsut defaults to the player if you fail to select a target, it seems.

Re: Nature's Equilibrium - Free hit, cost no rounds

Posted: Sun Jul 05, 2015 10:35 pm
by Stuntofthelitter
I fixed it in git already

Re: Nature's Equilibrium - Free hit, cost no rounds

Posted: Mon Jul 06, 2015 4:00 am
by SantaClauss
OK OK ! Perfect then ! Happy to hear it :)

Re: Nature's Equilibrium - Free hit, cost no rounds

Posted: Mon Jul 06, 2015 4:03 am
by SantaClauss
0player wrote:You sure that's the case? Neither the code nor the testing suggest so. It jsut defaults to the player if you fail to select a target, it seems.
Yea yea on my side, it did work, it's really when it's time to choose the target to heal, you have to cancel, then you get back to the start, no turn passed, but damage occured !

See yaaa !: )