Page 1 of 1

-9^18 damage (AM + Spell actives on non-arcane equips.)

Posted: Tue Jun 23, 2015 12:18 am
by orange<
AM Cornac Doomed .
I noticed that going AM reduces your spellpower pretty much infinitely.
Seems like casting damaging spells with negative spellpower does negative damage.
Negative damage still kills things.

Using the Helm of Dwarven Emperors vide infra we have access to a spell as an Anti-Magic character.
Note the "inf light damage" in the description.

Image

Using the active of this item results in dealing absurd amounts of negative damage.

Image

Apparently -9x10^18 damage kills things.

To put this number into perspective, the distance from the earth to the sun in millimetres is only 1.52x10^14.
This hat is dealing Sixty Thousand times more damage that that.
Yes. It is fun.

I think I've found out how to make Doomed viable.

Re: -9^18 damage (AM + Spell actives on non-arcane equips.)

Posted: Tue Jun 23, 2015 12:48 am
by Stuntofthelitter
AH HA. Another person who had it happen! I have no earthly clue what exact sequence of events leads to this, but it came up once before: http://forums.te4.org/viewtopic.php?f=42&t=43928

Re: -9^18 damage (AM + Spell actives on non-arcane equips.)

Posted: Tue Jun 23, 2015 1:19 am
by Micbran
Do int values in lua roll over to positive numbers after a certain point?