[1.3.1] Effect on dead golem causes errors.
Posted: Mon May 04, 2015 11:22 pm
I've seen this before so it stood out this time. Someone was getting nonstop errors when trying to do anything. They were an alchemist, golem was dead. EFF_CRUSHING_HOLD is the culprit in this case.
After golem is revived (or that effect is removed from its tmp table) things cease to be wrecked.
Affected save
After golem is revived (or that effect is removed from its tmp table) things cease to be wrecked.
Code: Select all
Lua Error: /data/timed_effects/physical.lua:1344: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /data/timed_effects/physical.lua:1344 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:83 timedEffects
At /mod/class/NPC.lua:320 timedEffects
At /mod/class/Actor.lua:549 actBase
At /engine/GameEnergyBased.lua:116 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255