Bugs found as a demonlogist
Posted: Sun Apr 26, 2015 3:27 am
Counterstrike, Blighted Shield, and Shattered Mind can all affect the player character (if, e.g., you drop an Inferno then Block while standing in the flames).
Blighted Shield can affect dead people. If I'm suffering a damage-over-time from an opponent who I've killed, and I block, then the skull animation for Blighted Shield plays on the dead opponent's last location.
If Osmosis Shield and Rain of Fire are both active, then only Osmosis Shield is disabled on rest.
Not specifically demonologist: Talents with a "drain vim" cost don't actually list the drain vim value.
Not a bug, but a nuisance: Blood Shield has a drain vim cost, so it should be automatically disabled on rest or run like Osmosis Shield and Rain of Fire.
Blood Shield's retaliation damage is shown as coming from the attacker, not from the player character. I think that this means that the player character may not get credit for the kill. It should behave like Rune of Reflection and other retaliation effects.
Not a bug, but a suggestion: Demon Horns plays a sound every time the healing effect is triggered. I don't think any other ongoing triggered effect plays such a noticeable sound; at first, I didn't even realize that the sound was coming from Demon Horns and was trying to figure out what enemies were doing. I think the log message and particle effect are enough and no sound is needed.
Blighted Shield can affect dead people. If I'm suffering a damage-over-time from an opponent who I've killed, and I block, then the skull animation for Blighted Shield plays on the dead opponent's last location.
If Osmosis Shield and Rain of Fire are both active, then only Osmosis Shield is disabled on rest.
Not specifically demonologist: Talents with a "drain vim" cost don't actually list the drain vim value.
Not a bug, but a nuisance: Blood Shield has a drain vim cost, so it should be automatically disabled on rest or run like Osmosis Shield and Rain of Fire.
Blood Shield's retaliation damage is shown as coming from the attacker, not from the player character. I think that this means that the player character may not get credit for the kill. It should behave like Rune of Reflection and other retaliation effects.
Not a bug, but a suggestion: Demon Horns plays a sound every time the healing effect is triggered. I don't think any other ongoing triggered effect plays such a noticeable sound; at first, I didn't even realize that the sound was coming from Demon Horns and was trying to figure out what enemies were doing. I think the log message and particle effect are enough and no sound is needed.