[1.3.1] Crash when clearing poisonous water/slime vault
Posted: Thu Apr 09, 2015 9:13 am
Hey guys,
I was just happily wandering through the Old Forest with my Cornac Doombringer, Tirakai's Maul in hand, when I stumbled across the vault containing slimes and poisonous water. No big deal, so I went in to clear it out. Suddenly, upon a normal bump attack (IIRC), an error jumped on me:
Since I was offline at that time, I couldn't send the bug report right away, so I dismissed it. On the next bump attack, first a truckload of very similar bug reports came out. I was "closing all" for about a minute, after which the whole screen went black with only the cursor visible, and I was seeing ToME occupying an ever-increasing portion of my RAM. This stopped after several minutes at about 1650MB, at which point I had no option but to kill the ToME process.
The autosave file created at the beginning of Old Forest appears playable.
Log file included (zipped, as it was about 2.5MB of size). The (rather long) list of error messages starts at about 80% of file's length.
If any more help is needed, let me know.
I was just happily wandering through the Old Forest with my Cornac Doombringer, Tirakai's Maul in hand, when I stumbled across the vault containing slimes and poisonous water. No big deal, so I went in to clear it out. Suddenly, upon a normal bump attack (IIRC), an error jumped on me:
Code: Select all
Lua Error: /hooks/eternaldarkness/load.lua:31: attempt to call method 'isTalentActive' (a nil value)
At [C]:-1 isTalentActive
At /hooks/eternaldarkness/load.lua:31
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /data/damage_types.lua:433 defaultProjector
At /data/damage_types.lua:771 projector
At /data/damage_types.lua:1683 projector
At /data/general/grids/water.lua:171 check
At /engine/Map.lua:798 checkEntity
At /mod/class/Actor.lua:617 act
At /mod/class/NPC.lua:65 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
The autosave file created at the beginning of Old Forest appears playable.
Log file included (zipped, as it was about 2.5MB of size). The (rather long) list of error messages starts at about 80% of file's length.
If any more help is needed, let me know.