1.3 Fungal Growth / Wild Growth interaction unclear
Posted: Sat Mar 28, 2015 4:46 pm
Or rather...inconsistent across Fungus tree.
So Wild Growth states:
"Any Regeneration Effect active on you will have its duration increased by +x turns."
Fungal Growth (which requires 1 point of Wild Growth and it sustained):
Each time you are healed, you get a regeneration effect for 6 turns that heals you for...
Expected:
Either Fungal Growth already takes into account Wild Growth (in which case the turn count would be showing it)
or
It acts like any other regeneration effect, and gets a bonus from Wild Growth.
Actual:
No matter what Wild Growth says (+1 to +5 turns), Fungal Growth works for 6 turns only.
No statement that Wild Growth does not apply to it and basically if you use Healing to kick off Regeneration with it, it basically makes Wild Growth useless past the 1 to set it up (Which helps push everyone using it to real regeneration options).
Fungal Growth isn't otherwise treated as a special regeneration effect by the tree, since Ancestral Life counts and works on it too (giving the Speed and Equilibrium benefits). So the same text description of Cause on two different abilities in the same tree both don't trigger off the same Cause. If intended to work this way (which is sad since everyone is avoiding fungal growth at the moment by numerous build guides and forum discussions), it could use a "Wild growth does not affect Fungal Growth" statement in the description.
I feel like I poked on this before. If I did, sorry, different runs with fungus months apart.
Minor:
It'd be great to add to Fungal Growth that it only activates when Wild Growth is sustained. Forgot that at the beginning of this run and wasn't sustaining it to save on equilibrium until leveling it up.
So Wild Growth states:
"Any Regeneration Effect active on you will have its duration increased by +x turns."
Fungal Growth (which requires 1 point of Wild Growth and it sustained):
Each time you are healed, you get a regeneration effect for 6 turns that heals you for...
Expected:
Either Fungal Growth already takes into account Wild Growth (in which case the turn count would be showing it)
or
It acts like any other regeneration effect, and gets a bonus from Wild Growth.
Actual:
No matter what Wild Growth says (+1 to +5 turns), Fungal Growth works for 6 turns only.
No statement that Wild Growth does not apply to it and basically if you use Healing to kick off Regeneration with it, it basically makes Wild Growth useless past the 1 to set it up (Which helps push everyone using it to real regeneration options).
Fungal Growth isn't otherwise treated as a special regeneration effect by the tree, since Ancestral Life counts and works on it too (giving the Speed and Equilibrium benefits). So the same text description of Cause on two different abilities in the same tree both don't trigger off the same Cause. If intended to work this way (which is sad since everyone is avoiding fungal growth at the moment by numerous build guides and forum discussions), it could use a "Wild growth does not affect Fungal Growth" statement in the description.
I feel like I poked on this before. If I did, sorry, different runs with fungus months apart.
Minor:
It'd be great to add to Fungal Growth that it only activates when Wild Growth is sustained. Forgot that at the beginning of this run and wasn't sustaining it to save on equilibrium until leveling it up.