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[1.3.0] mass errors after casting temporal fugue

Posted: Tue Mar 24, 2015 2:30 pm
by Dmitrei
http://i.imgur.com/9AJlQVh.jpg
http://i.imgur.com/EXDQO7U.jpg

Code: Select all

[LOG]	Ardocfer casts Temporal Fugue.
Loading tile	player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param	tick_start	3139737
[PARTY] New member, add after	Ardocfer	Ardocfer
Adding entity	274724	after	174103
Added unique	mod.class.PartyMember/player	::	29
Loading tile	player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param	tick_start	3139743
Loading tile	player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param	tick_start	3140059
[PARTY] New member, add after	Ardocfer	Ardocfer
Adding entity	278499	after	174103
Added unique	mod.class.PartyMember/player	::	30
Loading tile	player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param	tick_start	3140065
Loading tile	player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param	tick_start	3140078
[PROJECTOR] after static reduction dam	10.891579392708
[LOG]	Ardocfer feels pain again.
[PROJECTOR] after static reduction dam	10.891579392708
[LOG]	Ardocfer feels pain again.
[PROJECTOR] after static reduction dam	15.726869895682
[LOG]	The shield around Ardocfer crumbles.
[PROJECTOR] after static reduction dam	15.726869895682
[LOG]	Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Ardocfer for #LIGHT_RED#(5 dissipated)#LAST#, #STEEL_BLUE#(11 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Vor, Grand Geomancer of the Pride's cleansing fire area effect hits #fbd578#Ardocfer#LAST# for #LIGHT_RED#(5 dissipated)#LAST#, #STEEL_BLUE#(11 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Vor, Grand Geomancer of the Pride's cleansing fire area effect hits #fbd578#Ardocfer#LAST# for #LIGHT_RED#(7 dissipated)#LAST#, #STEEL_BLUE#(16 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Ardocfer for #LIGHT_RED#(7 dissipated)#LAST#, #STEEL_BLUE#(16 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Something for #LIGHT_RED#20 fire#LAST# damage.
[PROJECTOR] after static reduction dam	6.8613120083982
[PROJECTOR] after static reduction dam	9.9073749893432
[LOG]	Burning from Vor, Grand Geomancer of the Pride hits Ardocfer for #LIGHT_RED#(3 dissipated)#LAST#, #STEEL_BLUE#(7 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Burning from Vor, Grand Geomancer of the Pride hits Ardocfer for #LIGHT_RED#(4 dissipated)#LAST#, #STEEL_BLUE#(10 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] after static reduction dam	9.9073749893432
[LOG]	Burning from Vor, Grand Geomancer of the Pride hits #fbd578#Ardocfer#LAST# for #LIGHT_RED#(4 dissipated)#LAST#, #STEEL_BLUE#(10 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[SPELL] friendly fire chance	-140
[LOG]	Vor, Grand Geomancer of the Pride casts Rune: Acid Wave.
[PROJECTOR] after static reduction dam	54.025920494023
checkHit	58.721982358238	45.533333333333
=> chance to hit	83
[LOG]	#ORANGE#Ardocfer shrugs off the effect 'Disarmed'!
[PROJECTOR] after static reduction dam	54.025920494023
[LOG]	#UID:258452:0#Vor, Grand Geomancer of the Pride hits Ardocfer for #GREEN#(23 dissipated)#LAST#, #STEEL_BLUE#(54 to time)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#UID:258452:0#Vor, Grand Geomancer of the Pride hits #fbd578#Ardocfer#LAST# for #GREEN#(23 dissipated)#LAST#, #STEEL_BLUE#(54 to time)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
Lua Error: /data/timed_effects/other.lua:2550: attempt to call method 'hasEffect' (a nil value)
	At [C]:-1 hasEffect
	At /data/timed_effects/other.lua:2550 callEffect
	At /mod/class/Actor.lua:4933 cb
	At /data/damage_types.lua:435 defaultProjector
	At /data/damage_types.lua:699 projector
	At /data/general/grids/lava.lua:34 check
	At /engine/Map.lua:798 checkEntity
	At /mod/class/Actor.lua:617 act
	At /mod/class/Player.lua:354 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1255 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
From the screenshots you can see how turns seemingly continued to pass by whilst my copies weren't having their remaining time decrease at all.

Re: [1.3.0] mass errors after casting temporal fugue

Posted: Tue Mar 24, 2015 3:45 pm
by darkgod
fixed