[1.3.0] mass errors after casting temporal fugue
Posted: Tue Mar 24, 2015 2:30 pm
http://i.imgur.com/9AJlQVh.jpg
http://i.imgur.com/EXDQO7U.jpg
From the screenshots you can see how turns seemingly continued to pass by whilst my copies weren't having their remaining time decrease at all.
http://i.imgur.com/EXDQO7U.jpg
Code: Select all
[LOG] Ardocfer casts Temporal Fugue.
Loading tile player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param tick_start 3139737
[PARTY] New member, add after Ardocfer Ardocfer
Adding entity 274724 after 174103
Added unique mod.class.PartyMember/player :: 29
Loading tile player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param tick_start 3139743
Loading tile player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param tick_start 3140059
[PARTY] New member, add after Ardocfer Ardocfer
Adding entity 278499 after 174103
Added unique mod.class.PartyMember/player :: 30
Loading tile player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param tick_start 3140065
Loading tile player/ogre_male/base_01.png
==SDM 128x256 :: 128x256
Cloned shader 181
[SHADER] setting reset param tick_start 3140078
[PROJECTOR] after static reduction dam 10.891579392708
[LOG] Ardocfer feels pain again.
[PROJECTOR] after static reduction dam 10.891579392708
[LOG] Ardocfer feels pain again.
[PROJECTOR] after static reduction dam 15.726869895682
[LOG] The shield around Ardocfer crumbles.
[PROJECTOR] after static reduction dam 15.726869895682
[LOG] Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Ardocfer for #LIGHT_RED#(5 dissipated)#LAST#, #STEEL_BLUE#(11 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG] Vor, Grand Geomancer of the Pride's cleansing fire area effect hits #fbd578#Ardocfer#LAST# for #LIGHT_RED#(5 dissipated)#LAST#, #STEEL_BLUE#(11 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG] Vor, Grand Geomancer of the Pride's cleansing fire area effect hits #fbd578#Ardocfer#LAST# for #LIGHT_RED#(7 dissipated)#LAST#, #STEEL_BLUE#(16 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG] Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Ardocfer for #LIGHT_RED#(7 dissipated)#LAST#, #STEEL_BLUE#(16 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG] Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Something for #LIGHT_RED#20 fire#LAST# damage.
[PROJECTOR] after static reduction dam 6.8613120083982
[PROJECTOR] after static reduction dam 9.9073749893432
[LOG] Burning from Vor, Grand Geomancer of the Pride hits Ardocfer for #LIGHT_RED#(3 dissipated)#LAST#, #STEEL_BLUE#(7 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG] Burning from Vor, Grand Geomancer of the Pride hits Ardocfer for #LIGHT_RED#(4 dissipated)#LAST#, #STEEL_BLUE#(10 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[PROJECTOR] after static reduction dam 9.9073749893432
[LOG] Burning from Vor, Grand Geomancer of the Pride hits #fbd578#Ardocfer#LAST# for #LIGHT_RED#(4 dissipated)#LAST#, #STEEL_BLUE#(10 to time)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[SPELL] friendly fire chance -140
[LOG] Vor, Grand Geomancer of the Pride casts Rune: Acid Wave.
[PROJECTOR] after static reduction dam 54.025920494023
checkHit 58.721982358238 45.533333333333
=> chance to hit 83
[LOG] #ORANGE#Ardocfer shrugs off the effect 'Disarmed'!
[PROJECTOR] after static reduction dam 54.025920494023
[LOG] #UID:258452:0#Vor, Grand Geomancer of the Pride hits Ardocfer for #GREEN#(23 dissipated)#LAST#, #STEEL_BLUE#(54 to time)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG] #UID:258452:0#Vor, Grand Geomancer of the Pride hits #fbd578#Ardocfer#LAST# for #GREEN#(23 dissipated)#LAST#, #STEEL_BLUE#(54 to time)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
Lua Error: /data/timed_effects/other.lua:2550: attempt to call method 'hasEffect' (a nil value)
At [C]:-1 hasEffect
At /data/timed_effects/other.lua:2550 callEffect
At /mod/class/Actor.lua:4933 cb
At /data/damage_types.lua:435 defaultProjector
At /data/damage_types.lua:699 projector
At /data/general/grids/lava.lua:34 check
At /engine/Map.lua:798 checkEntity
At /mod/class/Actor.lua:617 act
At /mod/class/Player.lua:354 act
At /engine/GameEnergyBased.lua:126 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------