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[1.3] Dogroth Caldera: Alchemist golem bug

Posted: Tue Mar 24, 2015 4:59 am
by BASLogin
The area with the dream sequences is currently broken for the Alchemist class. Every time the player exits a dream, their golem becomes inanimate and impassable. When the player summons another golem, the pre-existing one remains visible (and inactive).

Resummoning the golem and resting for it to heal leaves very little time to move, effectively forcing Alchemists to play this area without a golem or proceed at a snail's pace.

Re: [1.3] Dogroth Caldera: Alchemist golem bug

Posted: Tue Mar 24, 2015 9:46 am
by darkgod
fixed

Re: [1.3] Dogroth Caldera: Alchemist golem bug

Posted: Tue Mar 24, 2015 11:21 am
by 0player
Whoops. -.-
I forgot that exiting a dream doesn't go through the normal zone entry procedure. Sorry.