[1.3] Dogroth Caldera: Alchemist golem bug
Posted: Tue Mar 24, 2015 4:59 am
The area with the dream sequences is currently broken for the Alchemist class. Every time the player exits a dream, their golem becomes inanimate and impassable. When the player summons another golem, the pre-existing one remains visible (and inactive).
Resummoning the golem and resting for it to heal leaves very little time to move, effectively forcing Alchemists to play this area without a golem or proceed at a snail's pace.
Resummoning the golem and resting for it to heal leaves very little time to move, effectively forcing Alchemists to play this area without a golem or proceed at a snail's pace.