[1.3.0] Cease to Exist permakills

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Stuntofthelitter
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[1.3.0] Cease to Exist permakills

#1 Post by Stuntofthelitter »

Dying while under the effect of Cease to Exist permanently kills a player, regardless of how many lives they have left or if they're on Exploration mode.

This is kinda funny in a thematically appropriate way, but serious weaksauce.

edge2054
Retired Ninja
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Re: [1.3.0] Cease to Exist permakills

#2 Post by edge2054 »

I can't reproduce this. Tried with both easy mode lives and skeleton reassemble.

Stuntofthelitter
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Re: [1.3.0] Cease to Exist permakills

#3 Post by Stuntofthelitter »

Really? That's strange, I can reproduce it 100% of the time. The skeleton re-assemble gets around it though due to when it triggers, you're right. In every other case that I test the player goes to the eidolon plane but then has the final death dialog pop up (and the log shows you also being killed on the eidolon plane also). I wonder why you can't replicate this...hmm.

edge2054
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Re: [1.3.0] Cease to Exist permakills

#4 Post by edge2054 »

yeah, don't know. I tried on a higher too.

Set the game difficulty to exploration, cast cease to exist, killed my character, woke up on eidolon plane.

Stuntofthelitter
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Re: [1.3.0] Cease to Exist permakills

#5 Post by Stuntofthelitter »

you are getting the cease to exist debuff on your character, yeah? The issue is dying after it's been used on you, not dying while something else is under the effect of it, in case I wasn't clear enough initially.

darkgod
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Re: [1.3.0] Cease to Exist permakills

#6 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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