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1.3 5 Temporal Hounds after Fearscape

Posted: Sun Mar 22, 2015 10:12 pm
by eddparsons
Got fearscaped with Temporal Hounds sustained. They didn't follow me so I turned the sustain off hoping it would re-activate and re-generate new hounds. The hounds in the real world didn't de-spawn and when I killed the fearscaper before the sustain could re-activate, 2 hounds were still waiting for me. Turned the sustain back on and 3 more generated. Now I have 5!

Edit: Even after they all died, 5 are being re-summoned

Re: 1.3 5 Temporal Hounds after Fearscape

Posted: Mon Mar 23, 2015 8:09 am
by Forgetful
Had a similar bug as alchemist (in 1.3.0):
  1. Had one golem, say g1.
  2. Got drawn to the fearscape.
  3. Used "Supercharge Golem" to construct a golem there, say g2.
  4. Returned from the fearscape.
g1 was just standing in the same place as when the fearscape hit, doing nothing. g2 was following me as it should. g1 and g2 shared the same life, i.e. they both seem to have suffered the same amount of damage and "Refit Golem" healed them both.

I'll try to track down the bug next time I encounter it. Apparently it is not new though:

Re: 1.3 5 Temporal Hounds after Fearscape

Posted: Mon Mar 23, 2015 12:49 pm
by Isotope-X
The doggies called in extra friends to help you after you got scared. How sweet! :D

Re: 1.3 5 Temporal Hounds after Fearscape

Posted: Mon Mar 23, 2015 3:11 pm
by edge2054
fixed thanks