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[1.3] Strange scaler bug (Ice Wall, possibly more?)

Posted: Sun Mar 22, 2015 1:47 am
by SageAcrin
Apparently, Ice Wall's scaler goes insane if points are removed from it(possibly only if it's the first point removed, to 0, then re-added) and starts reporting a cooldown of infinite.

Code: Select all

	cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 30, 10)) end,
Relevant code, I think. Not sure how that could happen with that; Am I missing something unusual for that scaler, or does it actually just have a strange, more general bug for this purpose?
Looks like the skill bugs out massively if you put a point into it and remove that point at any time(even if you just dump a point and then right click it out when it first becomes available). If you just learn it and don't remove points from it it doesn't seem to break.
Original report to me.

Re: [1.3] Strange scaler bug (Ice Wall, possibly more?)

Posted: Tue Mar 24, 2015 11:51 am
by darkgod
Cant seem to reproduce that :<