[1.3] Strange scaler bug (Ice Wall, possibly more?)
Posted: Sun Mar 22, 2015 1:47 am
Apparently, Ice Wall's scaler goes insane if points are removed from it(possibly only if it's the first point removed, to 0, then re-added) and starts reporting a cooldown of infinite.
Relevant code, I think. Not sure how that could happen with that; Am I missing something unusual for that scaler, or does it actually just have a strange, more general bug for this purpose?
Code: Select all
cooldown = function(self, t) return math.ceil(self:combatTalentLimit(t, 5, 30, 10)) end,
Original report to me.Looks like the skill bugs out massively if you put a point into it and remove that point at any time(even if you just dump a point and then right click it out when it first becomes available). If you just learn it and don't remove points from it it doesn't seem to break.