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[1.3.0] Stuck in fearscape after killing NPC source

Posted: Fri Mar 20, 2015 10:11 pm
by Hirumakai
On a Shalore Temporal Warden, I was fighting a rare skeleton warrior who used fearscape. Upon killing it, I was stuck in the fearscape. This appears to be due to several factors.

According to the log (see code snippets below), the skeleton activated fearscape, died before the next game tick, shut off all its sustains (including fearscape), resurrected, and *then* the level finally loaded. Which means I was in a fearscape with a skeleton without a fearscape sustain up. So when it died, it didn't send me back, since there was nothing to turn off.

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[LOG]	Yvyganne the skeleton warrior activates Fearscape.

*SNIP*

[ATTACK ARCHERY] after hook	559.78496888632
[LOG]	#{bold}##UID:2859:0##fbd578#Aikune#LAST# performs a ranged critical strike against Yvyganne the skeleton warrior!#{normal}#
[LOG]	#LIGHT_RED#Yvyganne the skeleton warrior rises from the dead!
[LOG]	Yvyganne the skeleton warrior seems more focused.
[LOG]	Yvyganne the skeleton warrior deactivates Berserker.
[LOG]	Yvyganne the skeleton warrior deactivates Fearscape.
[LOG]	Yvyganne the skeleton warrior deactivates Blood Fury.
[LOG]	Yvyganne the skeleton warrior speeds up.
[LOG]	Yvyganne the skeleton warrior deactivates Flame of Urh'Rok.
[ATTACK ARCHERY] to 	Yvyganne the skeleton warrior	 :: 	186.63586689473	37	5	::	1.2549509756796
checkHit	71.2	6.95
=> chance to hit	100

*SNIP*

[LOG]	#CRIMSON##UID:297352:0#Aikune's temporal clone steals life from Yvyganne the skeleton warrior!
[LOG]	Aikune's Singularity Arrow hits Yvyganne the skeleton warrior for #{bold}##aaaaaa#182 physical#{normal}##LAST#, #{bold}##LIGHT_STEEL_BLUE#16 temporal#{normal}##LAST#, #{bold}##PURPLE#40 arcane#{normal}##LAST#, #{bold}##YELLOW#4 mind#{normal}##LAST#, #{bold}##1133F3#16 cold#{normal}##LAST#, #{bold}##LIGHT_GREEN#20 nature#{normal}##LAST#, #YELLOW#<20% blind chance>#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_STEEL_BLUE#41 temporal#LAST# (325 total damage).
[LOG]	#UID:2859:0##fbd578#Aikune#LAST# hits Yvyganne the skeleton warrior for #{bold}##aaaaaa#569 physical#{normal}##LAST#, #LIGHT_STEEL_BLUE#8 temporal#LAST#, #{bold}##PURPLE#40 arcane#{normal}##LAST#, #YELLOW#4 mind#LAST#, #{bold}##1133F3#16 cold#{normal}##LAST#, #{bold}##LIGHT_GREEN#20 nature#{normal}##LAST#, #YELLOW#<20% blind chance>#LAST#, #YELLOW#10 mind#LAST#, #LIGHT_STEEL_BLUE#41 temporal#LAST# (707 total damage).
[LOG]	#UID:297352:0#Aikune's temporal clone hits Yvyganne the skeleton warrior for #DARK_GREEN#71 blight#LAST#, #aaaaaa#40 physical#LAST#, #LIGHT_GREEN#(slow 55%)#LAST#, #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST#, #aaaaaa#5 physical#LAST#, #LIGHT_STEEL_BLUE#29 temporal#LAST#, #{bold}##aaaaaa#63 physical#{normal}##LAST#, #LIGHT_GREEN#(slow 55%)#LAST#, #aaaaaa#9 physical#LAST#, #LIGHT_STEEL_BLUE#18 temporal#LAST#, #LIGHT_STEEL_BLUE#29 temporal#LAST#, #PURPLE#0 arcane#LAST# (284 total damage).
Loading savefile 	/save/aikune/
Loading entities file from file	/data/zones/demon-plane-spell/npcs.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Looking at the fearscape talent in the shadowflame.lua file (line 168 and on), it appears to check if the source not dead, but fails to check to see if the sustain is still up:

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game:onTickEnd(function()
    if self:attr("dead") then return end
It strikes me that the code should be something like:

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game:onTickEnd(function()
    if self:attr("dead") or not self:isTalentActive(self.T_DEMON_PLANE) then return end
I'm not absolutely positive about this, but it seems plausible. Unfortunately, its a bit hard to setup the conditions for testing just right due to the timing necessary.

Re: [1.3.0] Stuck in fearscape after killing NPC source

Posted: Sat Mar 21, 2015 9:51 am
by St_ranger_er
Well, i may reproduce stuck in fearscape. And how it's can be done: Take adventurer. Take cunning/ambush (ambuscade) and corruption/shadowflame (fearscape). Then summon your shadow (ambuscade) and cast when you cantrol your shadow fearscape on real you. Then just switch back control to real you and Grats! You fearscaped yourself until the end of time(i.e. forever, even rod of recall doesn't help you).